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Thread: Button Bloat

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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I'm with the folks who think we're getting a bit too bloated. I use a gaming mouse and it's still only comfortable to use 1 hotbar and another with the shift modifier, adding ctrl\alt modifier means I'm losing speed and moving too far from the home row. So, probably 30 skills in a quickly and easily accessible spot, and I think even that is getting a little on the high side.

    I feel like they made encounters as braindead as they could possibly be, and everyone's focus is on hitting their buttons in the correct order (and never stopping pressing them). I'd rather see more challenging encounters, with maybe fewer skills that were more impactful if they aren't used correctly\at appropriate times. I know that this design is possible, because many other games have very challenging encounters and nowhere near the number of skills any given job here has. Some of these OCD damage skills, well, what's the actual point of them except to have another button to press. Could be rolled up into the intended rotation.
    (1)
    Last edited by Souljacker; 04-20-2024 at 05:35 AM.

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Game is absolutely jam-packed with inconsequential, barely-differentiated fluff skills. I simply cannot give a crap about the fine-grained distinctions between Dragoon Spear Thrust #4 and Dragoon Spear Thrust #5.

    Or Red Mage Gauge Builder (Light Version) and Red Mage Gauge Builder (Dark Version).

    Quote Originally Posted by Souljacker View Post
    I'm with the folks who think we're getting a bit too bloated. I use a gaming mouse and it's still only comfortable to use 1 hotbar and another with the shift modifier, adding ctrl\alt modifier means I'm losing speed and moving too far from the home row. So, probably 30 skills in a quickly and easily accessible spot, and I think even that is getting a little on the high side.

    I feel like they made encounters as braindead as they could possibly be, and everyone's focus is on hitting their buttons in the correct order (and never stopping pressing them). I'd rather see more challenging encounters, with maybe fewer skills that were more impactful if they aren't used correctly\at appropriate times. I know that this design is possible, because many other games have very challenging encounters and nowhere near the number of skills any given job here has. Some of these OCD damage skills, well, what's the actual point of them except to have another button to press. Could be rolled up into the intended rotation.
    What's that? You have small hands and would prefer a smaller number of core rotation skills so you can get them all under your hand along with the WASD?

    What's that? You wanted to reserve hotbar slots for some macros so you can shot-call for a pick-up group without using voice comms?

    You're not getting that, keep these 20 glorified auto-attacks on cooldown instead.
    (2)

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Anyone saying the jobs are bloated should always post some screenshots of actionbars, we already know what happened last thread with all those people playing with absolutely vile binds like ctrl + 9 and other hilarious nonsense like not using a single modifier.
    I just want to see if people are serious or if they are binding everything incorrectly because I feel like 2/3 of the dps jobs could use more keys, not less.
    And also combos are fun.
    (3)

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by vetch View Post
    Game is absolutely jam-packed with inconsequential, barely-differentiated fluff skills. I simply cannot give a crap about the fine-grained distinctions between Dragoon Spear Thrust #4 and Dragoon Spear Thrust #5.

    Or Red Mage Gauge Builder (Light Version) and Red Mage Gauge Builder (Dark Version).



    What's that? You have small hands and would prefer a smaller number of core rotation skills so you can get them all under your hand along with the WASD?

    What's that? You wanted to reserve hotbar slots for some macros so you can shot-call for a pick-up group without using voice comms?

    You're not getting that, keep these 20 glorified auto-attacks on cooldown instead.
    Using the CTRL and ALT bars, that's 30 skills. Then, if you have a number pad, like I do, you can assign a bar to that. That's 40 abilities. My keyboard also has additional shortcut buttons on the left side which I have for my greetings Macros. I have my main 30 for combat related stuff and the number pad for emotes, target indicators, etc. I also use a Razor Naga 12 Number button mouse so I can usually reach all skills without every actually moving my hands off WASD
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing