Eye shine is fine, it now responds to actual lighting in game instead of fake imaginary ones. It makes the eyes more dramatic in certain cases. The actual game won't look like in Benchmark.
Eye shine is fine, it now responds to actual lighting in game instead of fake imaginary ones. It makes the eyes more dramatic in certain cases. The actual game won't look like in Benchmark.


That actual completely fake and unrealistic lighting in game. So we have a choice of directly fake, or a reflection of fake. No inherent advantage to either. The choice so should only be based on what looks better, and so far the current eyes look better than anything I've seen from DT.
you could possibly have it where it "detects" a level of dark/amount/intensity of light sources in the area to switch. but tbh it might be better just for the shine to be stronger/more exagerated adaptivly . since having shiny eyes in the actual pits might be weird now.
TWO CAN PLAY AT SUBJECTIVITY,
the new one is better so that should stay


That is far less a gatchya than you seem to think. The arguement/complaint about the eyes was subjective from the very start, not something introduced by me. If you want to introduce some objective considerations, do make sure they are actually objective.
ok,
The eyes are no longer static shine and are now effected by global lightning, this is a factual statment
my feedback: global lightning still needs work, and the shine on light for eyes could go for more exageration


That "needs work" does a lot of heavy lifting and is heavily understated. Lighting is extremely difficult to implement properly. If we get full patracing with huge numbers of rays, huge amount of bounces, near perfect materials, making eyes actually relefective is an improvement in itself. And I don't really see that happen for FF14, ever. Until that time, making statements about how eyes reflect global lighting is a mostly contextless data point.
So we return to my original point. The new reflective eyes are equaly fake. Making a statement about that reflection in the context of "what looks better" which seems to imply it's an inherent improvement, is a misunderstanding at best.
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