The contouring of the original nose around the bridge was smoothed out from it's semi broken look which gave that nose shape it's charm and the devs erased it, giving the nose a more bulb like appearance.
The contouring really defined the nose - it should be a mix of both what we see in the benchmark & the original- smoother polygons, while still retaining the bridge's small crook, just cleaned up & keeping the contouring of the bridge.
The nose smudge needs to be more prominent in light as it is shading come DT.
I did some very mild editing to the face but with my miqo's presets- while I didn't give it the same contour around the bridge, I did tone down the shine, add the lip gap back, the static eye light & darken the outer part of the nostrils as well as the eyebrows. It's not great, but it's something
I'll make one of the nose in your example on how it can retain the same look, while still being improved
Before & after
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