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  1. #101
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    How many times has WAR been used to straight up cheese mechanics this expansion. If they are keeping all tank damage the same then we should see the other tanks get major improvements to keep up with WAR.
    (2)

  2. #102
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Derio View Post
    How many times has WAR been used to straight up cheese mechanics this expansion. If they are keeping all tank damage the same then we should see the other tanks get major improvements to keep up with WAR.
    But any semblance of advantage any tank has over WAR, the spoiled children throw tantrums and they end up getting over-adjusted.
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. 04-17-2024 12:35 AM

  4. #103
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    Idk about that one. The highest recorded Bloodwhetting heal in Anabaseios seems to be around 16500 in a single hit, regardless of any +healing received buffs. You're not getting 50k in 2 GCDs with that.
    Yeah that doesn't sound right. My fell cleaves on a dummy are healing me for 15.5k without a party or external buffs.
    Where did you get the ''highest recorded bloodhwetting'' from?
    (0)

  5. #104
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Thrill+guaranteed crits should net you somewhere close to that in a raid yeah.
    "Thrill of Battle (+20%)
    Affects Storm's Path's healing.
    Affects Shake it Off's healing.
    Affects Equilibrium's main heal and the HoT.
    Does affect the Bloodwhetting shield, but not Nascent Flash shield.
    Does NOT affect Bloodwhetting/Nascent Flash heals.
    Weird like that." -The Balance
    (0)

  6. #105
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    "Thrill of Battle (+20%)
    Affects Storm's Path's healing.
    Affects Shake it Off's healing.
    Affects Equilibrium's main heal and the HoT.
    Does affect the Bloodwhetting shield, but not Nascent Flash shield.
    Does NOT affect Bloodwhetting/Nascent Flash heals.
    Weird like that." -The Balance
    I had to double check, but you're right. Apparently it's true, thrill does not affect BW.
    The healing is still stupidly high though.
    (0)

  7. #106
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I had to double check, but you're right. Apparently it's true, thrill does not affect BW.
    The healing is still stupidly high though.
    50k was what I’ve seen overall heal amount be since my WAR did it during burst to save Healers resources when they were coming off a Res in P12S(which happened to be timed with Burst) so essentially instead of 2 you’re getting 4 since the duration is 4 GCDs+any other oGCDs you weave in since Bloodwhetting takes those into account.
    (0)

  8. #107
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    50k was what I’ve seen overall heal amount be since my WAR did it during burst to save Healers resources when they were coming off a Res in P12S(which happened to be timed with Burst) so essentially instead of 2 you’re getting 4 since the duration is 4 GCDs+any other oGCDs you weave in since Bloodwhetting takes those into account.
    I get 15.5k+ per GCD on the dummy. (Still not benefiting from external buffs or a 5%party buff)
    So i guess we're moving the goalpost from hillariously high healing to slightly less, but still hillariously high healing.
    Not close to 50k in 2 gcd's, but close to 40k in single target. Bonus points for lining it up with storms path/eye. But that's still ignoring the 10k shield+ and 20% mit.

    Nascent is a beast of it's own entirely, because War just double dips.
    (0)

  9. #108
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The thing that sends WAR's healing over the top is the ability to get crit heals imo.
    One of the cooler design decisions of WAR is getting to spend infuriate for guaranteed crit heals when you need them, I kinda wish this was baked more into WAR's mits as a whole. Get the fatter HP regen when using stronger attacks and weaker attacks dont heal nearly as much, it make it a cool balancing act of pooling resources for a burst vs spending for more immediate health.

    But at the same time just getting crit heals randomly is pretty strong, like imagine if the other tanks just could at a random change have a mitigation that was 2x more effective.
    Dont know what I'd change about this, if anything but its something to note.
    (1)

  10. #109
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    50k was what I’ve seen overall heal amount be since my WAR did it during burst to save Healers resources when they were coming off a Res in P12S(which happened to be timed with Burst) so essentially instead of 2 you’re getting 4 since the duration is 4 GCDs+any other oGCDs you weave in since Bloodwhetting takes those into account.
    IR doesn't guarantee a crit on heals, and BW doesn't proc on oGCDs.
    (1)

  11. #110
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    The thing that sends WAR's healing over the top is the ability to get crit heals imo.
    One of the cooler design decisions of WAR is getting to spend infuriate for guaranteed crit heals when you need them, I kinda wish this was baked more into WAR's mits as a whole. Get the fatter HP regen when using stronger attacks and weaker attacks dont heal nearly as much, it make it a cool balancing act of pooling resources for a burst vs spending for more immediate health.

    But at the same time just getting crit heals randomly is pretty strong, like imagine if the other tanks just could at a random change have a mitigation that was 2x more effective.
    Dont know what I'd change about this, if anything but its something to note.
    I think the biggest problem with having a job that tanks and heals is how readily available it is in it's current form.
    The healing wouldn't be so eggregious if War had actual downtimes on it's healing.
    In it's current form, War is an omni job.
    The way they kept TBN's cooldown in check was by setting up a fail state where it makes you lose damage if spammed.
    They buffed all the short tank cooldowns to the level of TBN's but without any of the downsides that keep it in check.
    (0)

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