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  1. #221
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Maybe a different way of saying "Healers don't need more mana" is to declare "This party has performed so badly that it is beyond the means of the healer to fix. Git gud, please and thank you."
    (1)

  2. #222
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    SCH: Can we also streamline giving pet orders via default keybinds, i.e. CTRL + Right Click will issue a move command, etc.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #223
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Healers in general, something to do aside from 1, 1, 1, 1, 1, 1, 1, 1, 1. Which is a very tall order, considering how the combat is designed and how SE has treated healers past few years.

    WHM.
    Cure I directly upgrades to Cure II at level 30 via trait. Freecure is removed.
    Seraph Strike from PvP added to PvE.
    Okay, now on to something more sensible and less "What color did you want your dragon?".
    Afflatus Rapture is learned at 70 alongside Plenary Indulgence, so it's available in level 70 content.
    Add second charge to Assize.

    AST is getting a rework, but i do hope they lean into delayed healing more. I.e. Earthly Star, Horoscope, Exaltation and Macrocosomos.

    SGE.
    Toxicon is decoupled from Addersting and is given charges instead. Make it charge every 30s or so. Rizomata could also give you an extra charge of Toxicon on use.
    Second charge of Icarus i guess?
    More Zoe interactions.

    BLU (kek) Healer (kek) Mimic (kek).
    A single target regen is pretty much all what i want at this point.
    Like BLU healing is legit fun. WW snapshotting, planning when to use your Supercharged Medica II (which has 2 minute cooldown), then you have your Addle, Magic Hammer and Gobskin for mits. You still press 1 (Sonic Boom) or 2 (Pom Cure) a lot, but you have a bunch of OGCDs (including a gap closer, 5 second channeled dot (like MCH Flamethrower, but actually good)) to press in between. And depending on the strats your group is going for, you also want to avoid healing anyone but the tanks autos.
    (3)
    Last edited by Flay_wind; 04-16-2024 at 05:51 PM.
    Sometimes rumors are just... rumors.

  4. #224
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Flay_wind View Post
    AST is getting a rework, but i do hope they lean into delayed healing more. I.e. Earthly Star, Horoscope, Exaltation and Macrocosomos.
    You forgot Exaltation!

    Delayed spell are definitely what I love about AST.

    I wish we'd get an ogcd working like horoscope but affecting the next gcd cast.
    Like, you cast it, you use your gcd but it doesn't heal. It's "stored" and will be triggered in up to 30s like horoscope.
    (0)

  5. #225
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by rawker View Post
    SCH: Can we also streamline giving pet orders via default keybinds, i.e. CTRL + Right Click will issue a move command, etc.
    Out of curiosity, are you familiar with Chrono Trigger's Double Techs? I've always though there must be some way of translating that to SCH + Fairy, or SMN + Carbuncle, but I lack the creativity to say exactly how. It feels to me like a lost opportunity.
    (0)

  6. #226
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Out of curiosity, are you familiar with Chrono Trigger's Double Techs? I've always though there must be some way of translating that to SCH + Fairy, or SMN + Carbuncle, but I lack the creativity to say exactly how. It feels to me like a lost opportunity.
    Quite honestly, no. Though correct me if I'm understanding that concept wrongly, isn't it somewhat similar to unite attacks from the Suikoden games? If so, then the closest I could think off that this mechanic has been implemented is with old SMN. For SCH, i guess the ability of to macro Embrace with any of our healing.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #227
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm pretty much open for whatever direction the AST rework is going to be, as long as we have a less busy burst window.

    I know some people love the hectic antics of draw/play/redraw to get the cards going with Divination, however I want this because realistically I can't execute it because of my 140ms. I don't live in the US, and even a VPN is not enough to allow me double weaving comfortably, and that impacts AST's damage contribution a lot even on a skill floor level.
    (0)

  8. #228
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    680
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Having a rotation like tanks would be a good start and make the heals ogcd. While doing gcd you gain ogcd back like how drk unmend reduce the cd of theyre gap closer. A lot players will try healer if it was like that. There too much situation buttons and a lot playerbase rather not bother to play healing due to his kit being way too much situational. The devs have to choose between pure healing or green dps. I think green dps will be the way. I would play it. But we shall see.
    (2)

  9. #229
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Green DPS is the only viable thing to solve the mess that is healer design, really. You can very easily stack the same healing output you now have to half the buttons to make room for a humble DPS kit, but it's next to impossible to redesign the game at this point so that healing actually takes the bulk of the healer's time.

    Hell, even my previous idea of boosting boss auto-attack damage to the point where you need constant CPR on the MT wouldn't work, not when they are apparently completely unable to fix the code so that the bosses could actually auto-attack while mechanics are happening. Which is all the time in harder content. And try to bring that shit to normal content and I guarantee all the "healers should HEAL" people will immediately turn around and start crying about how healing is way too hard now that actually have to heal all the time.
    (4)
    Last edited by ThorneDynasty; 04-22-2024 at 04:02 AM.

  10. #230
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I am not a healer main and I also only do casual content so I am the last person that should be listened to, but I've got ideas and if I don't vomit them somewhere, I won't stop thinking about them so sorry in advance!

    -Across the board, they should make the offensive single target and aoe abilities 1 button comboes like gnashing fang or confiteor. Broil 3 > broil 4 > broil 5 and art of war 2 > art of war 3 for example. I think this change is basically a free win with no downside. It still fits whatever original parameters there were for cutting things down to 1 button to begin with while becoming at least a little more aesthetically pleasing for most people and not really doing anything that would upset anyone.

    -White mage: I think is more or less fine as is. I hate this job actually, it is my most hated job in the game, but people seem to love it. It's sat on top of the most popular job polls back when they still did those and they're still the most played healer if fflogs is anything to go by so it's hard to interpret that as anything other than than people being generally happy with it. That said, there's some glaringly (pun intended) obvious changes. Kill freecure, upgrade cure 1 to cure 2, and give them something akin to seraph strike, a skill everyone raved about constantly as being a high point in the lost action skill list.

    -Scholar: Bring back Miasma 2, I think it was a fun skill to work with. Energy drain needs a visual upgrade for sure. As an old cleric stance enjoyer, I think it would be fun to bring that back a little with scholar. Give scholar a stance that lets them swap Eos out for Statice who is a dps faerie instead of a healing one. Stops doing embrace, starts doing GUN. Give them something to do with the faerie gauge so it seems less vestigial. A bad idea all around since the community would immediately decide statice uptime is the mark of a good scholar, relegating eos to the dustbin, but the heart wants what it wants (more Statice).

    -Sage: I think they more or less got this right and just goofed the numbers. Phlegma should be a 20 second cooldown, Pneuma should be a minute and it should be more damage than a dosis. Toxikon should also be a dps increase instead of dps neutral and they also need to implement a way to get addersting more regularly than broken barriers. I'd probably do the lazy thing and just turn 1 spent addersgall into an addersting.

    -Ast: no data

    -Related, they need to cut the healing from heart of corundum, bloodwhetting and holy shelltron. Also delete clemency. On the fence about Aurora and Abyssal drain.
    (0)

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