Page 18 of 24 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 235
  1. #171
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Warrior has all that healing in it's basic toolkit, so it doesn't need any of it.
    It would just create a failstate that Holmgang doesn't have.
    A failstate frankly speaking irrelevant in virtually all practical scenarios, thanks to the massive healing potency by Living Dead, you need to basically be asleep to fail the healcheck or use it with no target around.

    In most relevant content DRK competes on having powerful mitigation at basically any time with Dark Mind + Oblation on 60s and TBN on 15s and as long as the damage taken over an extended period remains as low as it does in most fights then a lot of healing from Warrior is basically just excess, unnecessary.

    Sure Warrior's mitigation is still powerful and the sustain is second to none, but Living Dead having a fail state and the healing being part of the invuln rather than external buttons is not a bad thing, let alone one as bad as many pretend it to be.
    (5)

  2. #172
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The single most important factor in mitigation is recast. This becomes especially important for invulns because they allow you to skip tankbusters and in some cases bypass entire mechanics. Because there's a three minute discrepancy between the shortest and longest invuln recast, your tank composition can completely change the way that you swap through a fight. That's a fairly longstanding balance issue.

    The only justification for Holmgang's recast was the fact that it historically had a 6 second duration, which rendered the cooldown usage more difficult on certain tankbusters (i.e. A8S Final Punch/Apocalypse/Beam), and even then it was widely considered to be the most powerful defensive in the game. Despite this, the action was systemically buffed from 5.1 to 6.0 for no reason at all during which time it gained an additional 4 seconds in duration. That's the only reason why we were able to get a fix on Living Dead after 8 years, and even then only because about 10% of the questions submitted for the March 2022 Q+A were complaints about Living Dead and the balance discrepancies that the dev team had needlessly created by buffing Holmgang. But that still doesn't address the global inbalance around tank invulns.

    In practice, I think that all tank invulns should all be within 60 seconds recast of each other (and ideally, either the fight design should force you to burn through them faster, or their recasts should be adjusted so that they are less available). If that means adjusting the drawbacks, that's fine. But they do need to take a second look at the invulns and make some significant changes.
    (0)

  3. #173
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    While I do agree that WAR is beyond broken in dungeons and do need some tuning, I wouldn't agree that they're superior in all forms of content.

    In Thordan (Unreal), a good DRK MT is really good because they can zero out a lot of the untelegraphed cleaves with TBN and Oblation. DRK was also very valuable in P6S and P7S because they could kitchen sink the stack tankbusters and take barely any DoT damage, even during week 1.

    Sure, you could argue a WAR could heal through all of that as well, but most WARs I've seen in PF don't, they just hit BW on busters and expect to be invincible, then the DoT chews through them faster than Equilibrium can heal through.
    (3)

  4. #174
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    In Thordan (Unreal), a good DRK MT is really good because they can zero out a lot of the untelegraphed cleaves with TBN and Oblation.
    lmao.

    For what it's worth, when I run Thordan (Unreal) with the FC, the MT is a DRK, the OT is a WAR, and I've never heard the healers complain. Or rather, the healers complain about poor old me, the DNC/SMN that fails mechanics.
    (0)

  5. #175
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,962
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I agree that a really good DRK is really good. I've healed DRKs this expansion that I virtually didn't need to heal at all. I can relate to that as well because I used to be that DRK in Shadowbringers.

    I like differences like that. That's why it disappoints me for WAR to get a partial TBN of its own. Achieving things in different ways at least is a way to differentiate them.
    (0)

  6. #176
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Unless my eyes deceived me, but it looked like Warrior got Paladin's Cover in the benchmark trailer.
    (1)

  7. #177
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The benchmark trailer really isn’t doing wonder for my hopes for healers

    Honestly looked like new lily spell, AOE chain, dosis 4/potential new attack and another star themed heal
    (0)

  8. #178
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Oh look at the benchmark video... WAR looks like it has better Cover than PLD.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #179
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,134
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rawker View Post
    Oh look at the benchmark video... WAR looks like it has better Cover than PLD.
    Hard to say at this point. It looks like a dash to the target to absorb a hit, could be a single hit like old Shelltron or multiple like Cover. Or it could be something like Passage that covers everything behind the Warrior.

    Also not entirely sure if it's gonna be part of Warrior's kit or something specific to just that NPC since Trusts usually have different actions than our jobs.

    Either way it's not exactly the most imaginative of new abilities.

    Also not like we really need more mitigation, another one just seems excessive because they're certainly not gonna increase incoming damage.
    (1)
    Last edited by Absurdity; 04-13-2024 at 02:09 PM.

  10. #180
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Damn we got to see the new Dark Knight OGCD that will do 600 potency of damage and nothing else.
    (2)

Page 18 of 24 FirstFirst ... 8 16 17 18 19 20 ... LastLast