everything in the game is a waste of time
only solo duty I enjoyed was in from the cold.
the actual combat ones are awful
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.



I dont have a problem with the concept. However their skillset is always lacking and animations are very poor.
Most of their skills have cooldowns that are too long which you end up either spamming one button like current healers or doing a very simple 123 combo over and over again.
Im all for seeing the concept outside of your current role, but at least give them interesting abilites to make the fights seem more impactful and fun.



I like them very much, although I'd be okay if some of them wouldn't take as much time. I don't mind the game giving other characters some spotlight for ten minutes, we're having plenty of other moments to shine, figuratively and literally.
(And I'm saying this as a person who also has six characters. They're not all at endgame yet, but I fully intend to get them there and am looking forward to them.)
They also made me realize how absurdly overpowered us Warriors of Lights are compared to the average Eorzean Joe, or even above average Scion, when even someone like Y'shtola has only 4 skills, not several hotbars full of stuff. :O (Yes, something something gameplay reasons, still funny. And I wouldn't mind having more than 4 skills for these fights, just no 20 or so, maybe 8.)




I had the opposite takeaway from that quest. I think the purpose of that was to show how strong and nearly unkillable the WOL actually is.
The situation we were in was showcasing how fragile everyone else is by putting you in their shoes.
Either way, yes I'd welcome more of it.
http://king.canadane.com




I like them for the storytelling change of perspective. It adds a lot to the RPG story when it shifts between characters points of views.
The Ranjiit one was too long, but more than too long, it was just the same thing for the whole duration besides a change in the middle.
I think they make a lot more sense when they actually come with actually different gameplay, like the This Is Thancred run playing Metal Gear and infiltration, or the best one, In From The Cold. This truly serves the story well, and puts you into different situations where it's not just "let's shift characters for the sake of doing a solo instance". Also, bonus points for the G-Savior instance vs the Sapphire Weapon: it was a great way to reward the player with something where you can just blast your way through, in a similar fashion than when you get given control of various magitek implements (this is why In From The Cold is so great, it takes from all those elements at once).
I do not agree with giving out more abilities, not because it would make things more intricate (I'm always for more intricacies, believe me), but because it already takes a bit of time when the instance starts to read every tooltip and figure out what you're dealing with.
- I don't think they are the important part of those instances at all, but the narrative is.
- They're supposed to be a small showcase sample of different roles or jobs to players that could get interested in trying them out.
- Having to read a dozen of abilities and figure out a rotation is the stuff from hitting dummies, not something the average player will want to deal with: it's essentially dumping half a job onto their face and telling them "go fight now, no preparation, no nothing".
- Having to read a dozen of abilities and figure out a rotation when you're in a hype story moment and spending ten minutes trying to figure out what to do with it is the best way to kill the hype and turn you off from the story.
Last edited by Valence; 04-12-2024 at 04:51 AM.



I like them. The only one I didn't enjoy and that was due to how not like the job is played was when you had to play as Hien. As even as a non Samurai main I could tell how much they butchered the role.
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