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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'm assuming the harsher ilvl syncing is adressing duties (dungeons, trials, normal raids, alliance raids) that currently get blown out of the window disproportionally faster to a degree of making it genuinely unfun and disappointing for first-timers and veterans alike.

    Syrcus Tower for example on average gets cleared faster than 90% of 4-man duties, as an Alliance Raid. Labyrinth of the Ancients, World of Darkness and Void Ark suffer from similar issues as most of the time is spent with playing hallway simulator with little to no interaction due to stat and item level bloat (or simply non-existence of anything meaningful in between).

    Harsher ilv syncs would not affect duties that fundamentally are spicy enough by itself, take Lv63 Pool of Tribute (Susanoo) for example. That one is fine overall. But a grave case was the Lv90 final trial to the point where many NPC voicelines important for the ambience got skipped, which got adjusted. Yes it takes longer now, but the actual experience is now preserved.

    And while I haven't done it since then, apparently Aglaia is heavily affected. The final bosses' scale mechanic apparently is now skippable; a shame because it is one of the most cinematic and amazing bits of that raid.
    Aglia is so bad now you actively have to hold DPS or just have a genuinely garbage party to even come close to seeing scales, half the time these days you skip the mechanic before scales and that mechanic alone is about a minute and a half long
    (4)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Aglia is so bad now you actively have to hold DPS or just have a genuinely garbage party to even come close to seeing scales, half the time these days you skip the mechanic before scales and that mechanic alone is about a minute and a half long
    That is actually tragic. The scales really created a nice finale of the raid and made Nald'thal one of the bosses with the best ambience. I wish it wasn't so.
    (3)