Quote Originally Posted by Boblawblah View Post
-1 for harsher ilvl syncing, that would simply make everything take longer, which isn't fun. Making everything tankier and hit harder isn't going to make the game harder for the midcore people, and only punishes the casuals.
I'm assuming the harsher ilvl syncing is adressing duties (dungeons, trials, normal raids, alliance raids) that currently get blown out of the window disproportionally faster to a degree of making it genuinely unfun and disappointing for first-timers and veterans alike.

Syrcus Tower for example on average gets cleared faster than 90% of 4-man duties, as an Alliance Raid. Labyrinth of the Ancients, World of Darkness and Void Ark suffer from similar issues as most of the time is spent with playing hallway simulator with little to no interaction due to stat and item level bloat (or simply non-existence of anything meaningful in between).

Harsher ilv syncs would not affect duties that fundamentally are spicy enough by itself, take Lv63 Pool of Tribute (Susanoo) for example. That one is fine overall. But a grave case was the Lv90 final trial to the point where many NPC voicelines important for the ambience got skipped, which got adjusted. Yes it takes longer now, but the actual experience is now preserved.

And while I haven't done it since then, apparently Aglaia is heavily affected. The final bosses' scale mechanic apparently is now skippable; a shame because it is one of the most cinematic and amazing bits of that raid.