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  1. #41
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Derio View Post
    I agree what most people said. The tanks are extremely close in DPS to now it simply comes down to utility and ease of play. This is where Warrior is a problem. PLD and GNB require much more work for far less gain in terms of the balance of utility and damage.

    Devs said that utility will not determine the dps for tank and healers. So we should see an extreme homogenization of the tanks and healers in terms of utility. Otherwise it will be complete chaos come 7.0 in terms of tanks and will see a PLD/WAR meta.

    This should be the expansion where GNB/DRK party wide mitigation is addressed along with their self sustain, moreso for DRK since GNB got a little better with 6.0
    Can't wait for them to apply the same logic to jobs that aren't overrepresented by streamers and their fanbase, like Red mage/Summoner/BLM.
    But i already know they won't.
    (0)

  2. #42
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Title should be rephrase give Warrior the Dark Knight treatment in regards to TBN.

    It's not self sustain that's the Issue, It's more the amount In AOE is absurd and warrior is suddenly the tank who "heals allies" even more so then a Paladin. Doesn't make a lot of sense for the Beserker one man army tank
    The job design is ridiculous, it's "fun" (not for me) to feel OP and have insane healing, but I'm sure your healers aren't having "fun". Cooldowns should never copy Bloodwhetting, the skill needs to be reworked.
    (1)

  3. #43
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    Title should be rephrase give Warrior the Dark Knight treatment in regards to TBN.

    It's not self sustain that's the Issue, It's more the amount In AOE is absurd and warrior is suddenly the tank who "heals allies" even more so then a Paladin. Doesn't make a lot of sense for the Beserker one man army tank
    The job design is ridiculous, it's "fun" (not for me) to feel OP and have insane healing, but I'm sure your healers aren't having "fun". Cooldowns should never copy Bloodwhetting, the skill needs to be reworked.
    So what? Give Bloodwhetting a 200 cure potency and a 60s cd?
    (0)

  4. #44
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    So what? Give Bloodwhetting a 200 cure potency and a 60s cd?
    Just change bloodwhetting to proc once per GCD, remove shake’s overtime effect and make nascent glint share the healing potency between you and the target
    (0)

  5. #45
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Just change bloodwhetting to proc once per GCD, remove shake’s overtime effect and make nascent glint share the healing potency between you and the target
    Still wouldn't be enough.
    Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
    I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
    (1)

  6. #46
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Still wouldn't be enough.
    Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
    I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
    That was coming with the assumption they will rebalance the DPS in the new expansion, the DPS across the jobs will rarely stay static going into a new expansion as they try to potency balance the new actions

    Holmgang definitely needs a nerf on its CD but I was more discussing healing specifically, holmgang warping entire savage tiers around it is an entirely different problem
    (0)

  7. #47
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
    That was actually how WAR was designed in 2.0. Basically no mitigation tools (except Foresight, which increased the defense stat by 20% for 20 seconds, which was around 10%~ mitigation I think and of course only physical) but best tank dps and powerfull selfheals.

    The tank stance also gave them 25% increased max HP instead of 20% mitigation. They were meant to be a reactive tank - take damage unmitigated and then use self heals to recover.

    It didn't work out and they turned WAR into PLD in 2.1. But WAR was allowed to keep the damage and selfheal (slightly nerfed) and the tank balance has never recovered from this.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. #48
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Honestly, I just have to question why Nascent Flash and Shake it Off have to heal others. They have the identity of a self-healing tank, that's fine, but why do they then also heal other people?

    Heck, why does Shake it Off exist at all? A party shield+heal+regen is hardly fitting of a berserking, self-healing tank.
    (5)

  9. #49
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Still wouldn't be enough.
    Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
    I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
    Bloodwhetting granting a good amount of healing in single target shouldn't be an issue, but iff you really insist on lowering the output of Bloodwhetting, Raw Intuition and Nascent Flash, then the following tweaks should be made:
    • Raw Intuition:
      - Heal potency adjusted from 400p to 300p.
      - Heal can only be triggered once per weaponskill.
      _
    • Bloodwhetting:
      - Heal potency adjusted from 400p to 300p.
      - Shield potency of "Stem the Tide" lowered from 400p to 300p.
      - Heal can only be triggered once per weaponskill.
      _
    • Nascent Flash:
      - Heal potency of "Nascent Flash" (self) adjusted from 400p to 200p.
      - Heal potency of "Nascent Glint" (ally) adjusted from 400p to 300p.
      - Shield potency of "Stem the Tide" lowered from 400p to 300p.
      - Heal can only be triggered once per weaponskill.

    Removing the mitigation from these cooldowns is ill advised. Within scope of ultimate raiding, you already use external CDs (healer, DPS) to reduce damage taken by tanks. Making Warrior the one tank who effectively cannot give himself mitigation via short CD will make it a functionally terrible tank, especially if you lengthen the CD timer of Holmgang from 240s to 300s (which they should do). At that point you are literally better off using a DRK in place of WAR and not have to deal with a tank's own mitigation shortage.

    If you lower the mitigation of WAR by removing it from BW, they will have to design content around WAR not having it, making every other tank now have excess mitigation.
    (1)

  10. #50
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    1. I reckon to remove all barriers on WAR cooldowns and just focus on its self-healing aspect albeit reduced. Let DRK and PLD handle the barrier application. It will still fulfill the mitigation from being aggressive part. And it will also ground the spoiled children that they cannot solo everything and they need healers/dps.
    2. Increase the self-barrier from GNB's combo'ed Brutal Shell so they are not that squishy.
    3. Give other benefits to TBN so that if it breaks within the first 3 seconds of application, it will get another buff lasting an extra 8-12 seconds. In my opinion, a barrier breaking that early means that the shielded person is sustaining a lot of damage at a relatively short amount of time and may need extra protection. Also, TBN is the only 25-second mit to not have other effects attached to it.
    (0)
    Last edited by rawker; 04-11-2024 at 04:32 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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