Can't wait for them to apply the same logic to jobs that aren't overrepresented by streamers and their fanbase, like Red mage/Summoner/BLM.I agree what most people said. The tanks are extremely close in DPS to now it simply comes down to utility and ease of play. This is where Warrior is a problem. PLD and GNB require much more work for far less gain in terms of the balance of utility and damage.
Devs said that utility will not determine the dps for tank and healers. So we should see an extreme homogenization of the tanks and healers in terms of utility. Otherwise it will be complete chaos come 7.0 in terms of tanks and will see a PLD/WAR meta.
This should be the expansion where GNB/DRK party wide mitigation is addressed along with their self sustain, moreso for DRK since GNB got a little better with 6.0
But i already know they won't.
Title should be rephrase give Warrior the Dark Knight treatment in regards to TBN.
It's not self sustain that's the Issue, It's more the amount In AOE is absurd and warrior is suddenly the tank who "heals allies" even more so then a Paladin. Doesn't make a lot of sense for the Beserker one man army tank
The job design is ridiculous, it's "fun" (not for me) to feel OP and have insane healing, but I'm sure your healers aren't having "fun". Cooldowns should never copy Bloodwhetting, the skill needs to be reworked.
So what? Give Bloodwhetting a 200 cure potency and a 60s cd?Title should be rephrase give Warrior the Dark Knight treatment in regards to TBN.
It's not self sustain that's the Issue, It's more the amount In AOE is absurd and warrior is suddenly the tank who "heals allies" even more so then a Paladin. Doesn't make a lot of sense for the Beserker one man army tank
The job design is ridiculous, it's "fun" (not for me) to feel OP and have insane healing, but I'm sure your healers aren't having "fun". Cooldowns should never copy Bloodwhetting, the skill needs to be reworked.
Still wouldn't be enough.
Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
That was coming with the assumption they will rebalance the DPS in the new expansion, the DPS across the jobs will rarely stay static going into a new expansion as they try to potency balance the new actionsStill wouldn't be enough.
Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
Holmgang definitely needs a nerf on its CD but I was more discussing healing specifically, holmgang warping entire savage tiers around it is an entirely different problem
That was actually how WAR was designed in 2.0. Basically no mitigation tools (except Foresight, which increased the defense stat by 20% for 20 seconds, which was around 10%~ mitigation I think and of course only physical) but best tank dps and powerfull selfheals.
The tank stance also gave them 25% increased max HP instead of 20% mitigation. They were meant to be a reactive tank - take damage unmitigated and then use self heals to recover.
It didn't work out and they turned WAR into PLD in 2.1. But WAR was allowed to keep the damage and selfheal (slightly nerfed) and the tank balance has never recovered from this.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Honestly, I just have to question why Nascent Flash and Shake it Off have to heal others. They have the identity of a self-healing tank, that's fine, but why do they then also heal other people?
Heck, why does Shake it Off exist at all? A party shield+heal+regen is hardly fitting of a berserking, self-healing tank.
Bloodwhetting granting a good amount of healing in single target shouldn't be an issue, but iff you really insist on lowering the output of Bloodwhetting, Raw Intuition and Nascent Flash, then the following tweaks should be made:Still wouldn't be enough.
Bw would still be the best short tank cd, Holmgang would still be the best invuln, it would still do the most dps in small group/solo content and Warrior would still be braindead easy to optimise.
I'd remove mitigation from BW and put holmgang's cooldown on 300 seconds as well. That way it would have an actual shortcoming. They don't want to deal lower damage, and demand to keep their ''job identity''? (comical amounts of heals) Then they should die to TB's without external mits.
- Raw Intuition:
- Heal potency adjusted from 400p to 300p.
- Heal can only be triggered once per weaponskill.
_- Bloodwhetting:
- Heal potency adjusted from 400p to 300p.
- Shield potency of "Stem the Tide" lowered from 400p to 300p.
- Heal can only be triggered once per weaponskill.
_- Nascent Flash:
- Heal potency of "Nascent Flash" (self) adjusted from 400p to 200p.
- Heal potency of "Nascent Glint" (ally) adjusted from 400p to 300p.
- Shield potency of "Stem the Tide" lowered from 400p to 300p.
- Heal can only be triggered once per weaponskill.
Removing the mitigation from these cooldowns is ill advised. Within scope of ultimate raiding, you already use external CDs (healer, DPS) to reduce damage taken by tanks. Making Warrior the one tank who effectively cannot give himself mitigation via short CD will make it a functionally terrible tank, especially if you lengthen the CD timer of Holmgang from 240s to 300s (which they should do). At that point you are literally better off using a DRK in place of WAR and not have to deal with a tank's own mitigation shortage.
If you lower the mitigation of WAR by removing it from BW, they will have to design content around WAR not having it, making every other tank now have excess mitigation.
- I reckon to remove all barriers on WAR cooldowns and just focus on its self-healing aspect albeit reduced. Let DRK and PLD handle the barrier application. It will still fulfill the mitigation from being aggressive part. And it will also ground the spoiled children that they cannot solo everything and they need healers/dps.
- Increase the self-barrier from GNB's combo'ed Brutal Shell so they are not that squishy.
- Give other benefits to TBN so that if it breaks within the first 3 seconds of application, it will get another buff lasting an extra 8-12 seconds. In my opinion, a barrier breaking that early means that the shielded person is sustaining a lot of damage at a relatively short amount of time and may need extra protection. Also, TBN is the only 25-second mit to not have other effects attached to it.
Last edited by rawker; 04-11-2024 at 04:32 PM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.