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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Bloodwhetting in a extreme/savage setting is VERY underpowered with only a single boss to attack. It's pretty close to PLD blade combo it terms of heal potency.
    (14)

  2. #12
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post

    Bloodwhetting in a extreme/savage setting is VERY underpowered with only a single boss to attack. It's pretty close to PLD blade combo it terms of heal potency.
    Wat

    20% Dr, 1600 heal potency, 12k shield on a 25s cooldown and it's UNDERPOWERED?
    (13)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    We shoulnd't care about that. Catering to selfish players that want their job to do everything and be the best at everything is exactly what got us here in the first place.
    I think the irony of my message was lost to the medium. You're preaching to the choir.
    (4)
    Last edited by Valence; 04-09-2024 at 09:22 PM.

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    I have to look at it where the skills matter...and how the skills are designed. Jobs are designed around extreme/savage/ultimate. Not dungeons.
    Makes sense. I'm sure that's why they have kept the multitarget effect on the nascent/bloodwhetting heal since the start of ShB, even though it has literally no incidence in savage single target bosses?
    (5)

  5. #15
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    I’ve raided with a WAR in EX and Savage, and yes - I will agree to it not being as blatant. However, when we make comparisons between WAR/PLD(as we technically should given the utilities they share nearly) one of the things I will hit is self-healing, as that is the focus of this thread.

    WAR having Bloodwhetting available every 25s means someone can bank 2 FCs to heal for close to 50k HP by themselves on Siingle Target(which is similar to what PLD can heal for off of their Confiteor Combo barring Crits).

    When it does have to Tank, it already has Equilibrium(which not only heals, but Regens) and Thrill for eHP or just an overall healing buff since it also heals the HP you gain for the duration.

    In regards to Shake it Off(Over Time) however it is unwarranted. This heavily reminds me of how WAR had it changed abruptly mid-expansion back in Stormblood to a Shield and drove up controversy(due to PLD having the AoE Shield at the time) and drove it to being 100% used.

    This is technically what we call power creep, and it’s the situation we’re in right now unless they fix it in Dawntrail.
    All valid points that I agree with.

    If I were to look into the crystal ball....I would guess maybe Dawntrail won't really add to much for tanks. Maybe some oGCD's to give us a little more to do during our off min rotation. I doubt VERY much that they will add MORE passive healing, or MORE damage to our 2 min burst to upset the already clear balance that is there now.

    DRK - might get another dark arts stack so they can bank them.
    GNB - might get another oGCD or a trait up from an existing one or keep it the same with an additional charge.
    WAR - might get a stronger/traited up upheavel or keep it the same with an additional charge.
    PLD - might get a stronger goreing blade or keep it the same with an additional charge.
    (0)

  6. #16
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post
    All valid points that I agree with.

    If I were to look into the crystal ball....I would guess maybe Dawntrail won't really add to much for tanks. Maybe some oGCD's to give us a little more to do during our off min rotation. I doubt VERY much that they will add MORE passive healing, or MORE damage to our 2 min burst to upset the already clear balance that is there now.

    DRK - might get another dark arts stack so they can bank them.
    GNB - might get another oGCD or a trait up from an existing one or keep it the same with an additional charge.
    WAR - might get a stronger/traited up upheavel or keep it the same with an additional charge.
    PLD - might get a stronger goreing blade or keep it the same with an additional charge.
    ''Clear balance''

    You mean Warrior just being the default pick because it's the best at everything with no drawbacks?
    (11)

  7. #17
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The 2 minute meta, just like the raid-wide hit boxes need to go. Positioning bosses nowadays as tank is near non-existent. Likewise, the tanks getting burst phases compounds the problem of making the game even harder to balance because said trend is greatly limiting future iterations of all jobs, not just tanks.

    Oh also, nerf WAR self-healing or if they can't, let WAR match healer dps since they act like healers anyways.
    (3)
    Last edited by rawker; 04-09-2024 at 11:42 PM.

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    The 2 minute meta, just like the raid-wide hit boxes need to go. Positioning bosses nowadays as tank is near non-existent. Likewise, the tanks getting burst phases compounds the problem of making the game even harder to balance because said trend is greatly limiting future iterations of all jobs, not just tanks.

    Oh also, nerf WAR self-healing or if they can't, let WAR match healer dps since they act like healers anyways.
    Why did they even remove the parity of healer and tank DPS this expansion

    In random DF content a tank is more likely to do DPS level damage than healer damage when up till now they have always had rough parity
    (3)

  9. #19
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why did they even remove the parity of healer and tank DPS this expansion

    In random DF content a tank is more likely to do DPS level damage than healer damage when up till now they have always had rough parity
    Demand for even further homogenisation and simplification by a certain streamer who doesn't buy hair products.
    X tank can do cool thing, so unfair. My tank can't do Y thing.
    My tank can do Z thing but it's worthless, let me do Y thing too.

    And then you get the whole ''Dark knight needs a rework'' because it's now strictly worse.
    This is how Warrior got the best version of every tank ability, and why all the tanks got streamlined to all have all abilities.
    (4)
    Last edited by GoatOfWar; 04-10-2024 at 12:30 AM.

  10. #20
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Demand for even further homogenisation and simplification by a certain streamer who doesn't buy hair products.
    X tank can do cool thing, so unfair. My tank can't do Y thing.
    My tank can do Z thing but it's worthless, let me do Y thing too.
    No this has nothing to do with WAR being buffed in damage as in internal damage calculations, I mean why do the tanks as a collective now do 20-30% more damage than the collective healers in EW when up till ShB the tanks and healers maintained rough parity across the roles

    The weakest tank was already ahead of the strongest healer in 6.0 so it’s not the WAR problem
    (7)

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