Last edited by Valence; 04-09-2024 at 09:22 PM.
Makes sense. I'm sure that's why they have kept the multitarget effect on the nascent/bloodwhetting heal since the start of ShB, even though it has literally no incidence in savage single target bosses?
All valid points that I agree with.I’ve raided with a WAR in EX and Savage, and yes - I will agree to it not being as blatant. However, when we make comparisons between WAR/PLD(as we technically should given the utilities they share nearly) one of the things I will hit is self-healing, as that is the focus of this thread.
WAR having Bloodwhetting available every 25s means someone can bank 2 FCs to heal for close to 50k HP by themselves on Siingle Target(which is similar to what PLD can heal for off of their Confiteor Combo barring Crits).
When it does have to Tank, it already has Equilibrium(which not only heals, but Regens) and Thrill for eHP or just an overall healing buff since it also heals the HP you gain for the duration.
In regards to Shake it Off(Over Time) however it is unwarranted. This heavily reminds me of how WAR had it changed abruptly mid-expansion back in Stormblood to a Shield and drove up controversy(due to PLD having the AoE Shield at the time) and drove it to being 100% used.
This is technically what we call power creep, and it’s the situation we’re in right now unless they fix it in Dawntrail.
If I were to look into the crystal ball....I would guess maybe Dawntrail won't really add to much for tanks. Maybe some oGCD's to give us a little more to do during our off min rotation. I doubt VERY much that they will add MORE passive healing, or MORE damage to our 2 min burst to upset the already clear balance that is there now.
DRK - might get another dark arts stack so they can bank them.
GNB - might get another oGCD or a trait up from an existing one or keep it the same with an additional charge.
WAR - might get a stronger/traited up upheavel or keep it the same with an additional charge.
PLD - might get a stronger goreing blade or keep it the same with an additional charge.
''Clear balance''All valid points that I agree with.
If I were to look into the crystal ball....I would guess maybe Dawntrail won't really add to much for tanks. Maybe some oGCD's to give us a little more to do during our off min rotation. I doubt VERY much that they will add MORE passive healing, or MORE damage to our 2 min burst to upset the already clear balance that is there now.
DRK - might get another dark arts stack so they can bank them.
GNB - might get another oGCD or a trait up from an existing one or keep it the same with an additional charge.
WAR - might get a stronger/traited up upheavel or keep it the same with an additional charge.
PLD - might get a stronger goreing blade or keep it the same with an additional charge.
You mean Warrior just being the default pick because it's the best at everything with no drawbacks?
The 2 minute meta, just like the raid-wide hit boxes need to go. Positioning bosses nowadays as tank is near non-existent. Likewise, the tanks getting burst phases compounds the problem of making the game even harder to balance because said trend is greatly limiting future iterations of all jobs, not just tanks.
Oh also, nerf WAR self-healing or if they can't, let WAR match healer dps since they act like healers anyways.
Last edited by rawker; 04-09-2024 at 11:42 PM.
Why did they even remove the parity of healer and tank DPS this expansionThe 2 minute meta, just like the raid-wide hit boxes need to go. Positioning bosses nowadays as tank is near non-existent. Likewise, the tanks getting burst phases compounds the problem of making the game even harder to balance because said trend is greatly limiting future iterations of all jobs, not just tanks.
Oh also, nerf WAR self-healing or if they can't, let WAR match healer dps since they act like healers anyways.
In random DF content a tank is more likely to do DPS level damage than healer damage when up till now they have always had rough parity
Demand for even further homogenisation and simplification by a certain streamer who doesn't buy hair products.
X tank can do cool thing, so unfair. My tank can't do Y thing.
My tank can do Z thing but it's worthless, let me do Y thing too.
And then you get the whole ''Dark knight needs a rework'' because it's now strictly worse.
This is how Warrior got the best version of every tank ability, and why all the tanks got streamlined to all have all abilities.
Last edited by GoatOfWar; 04-10-2024 at 12:30 AM.
No this has nothing to do with WAR being buffed in damage as in internal damage calculations, I mean why do the tanks as a collective now do 20-30% more damage than the collective healers in EW when up till ShB the tanks and healers maintained rough parity across the roles
The weakest tank was already ahead of the strongest healer in 6.0 so it’s not the WAR problem
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