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  1. #141
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If the healer doesn’t heal the mobs run amok; actually if the healer doesn’t heal the tank just does it for them, if the tank doesn’t tank most of the melee DPS can handle the garbage damage output the dungeons put out; hell modern tankbusters can be handled by a melee personal mit and a mitigation from the healer, if the DPS don’t do DPS the tank and the healer put out DPS level DPS in AOE anyway

    This is my entire point, you are unable to fail and as such you aren’t cooperating with each other, you are all just independently wailing on the enemies because no jobs individual role matters anymore. There is no refresh or mages Ballard, there is no goad or ewer anymore

    What cooperation is there in literally not having to care about how the rest of the group plays because you are literally unable to fail unless you actively try
    (8)

  2. #142
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because MMO’s are designed around cooperation, not “we all exist independently in the same world”

    If you don’t want to interact with other players (spamming emotes in limsa doesn’t count) then an MMO isn’t really for you, that’s what a social sim is for
    I've been playing MMOs for 20 years and you're not the first idiot to tell me my style of play should be banned. Never has been, never will be.
    (7)

  3. #143
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ty_taurus View Post
    Could you imagine if we applied this logic to any other genre? "Well a lot of turn-based RPG players love First Person Shooters because they like slower, strategic combat. That's why we need to stop making Call of Duty feature real-time combat, to appeal to the people who don't like First Person Shooters in our First Person Shooter."
    That's more of an issue with how you set up your categories. FPS, RTS, and TBS all categorize games in terms of gameplay mechanics. MMO does not. An equivalent categorization in this case would be to refer to FFXIV as a tab-targeting game, which can then be contrasted with action-targeting games.

    At this point in time, every big budget game aims to tell a story and have large numbers of concurrent players, and many games try to incorporate variety game modes to cater to diverse player populations. Trying to stratify game design on the basis of player count or story immersion is meaningless, as these are effects rather than causes.

    I don't think that there are many things in this game that are exclusively 'single-player' by design, setting aside oddities like the Toy Box minigames or some of the Gold Saucer minigames. The vast majority of instanced content in this game is designed and balanced around groups of 4-8 people.

    'Multiplayer,' as referred to in the DT slides, is community-building content where you have lots of players interacting and collaborating in the same zone. So it's not really about 'single-player' vs. 'multiplayer', but rather 'small group' vs. 'large group' content. This game tends to specifically cater to 'small group' players, but large group content is necessary as well.
    (2)

  4. #144
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    That's more of an issue with how you set up your categories. FPS, RTS, and TBS all categorize games in terms of gameplay mechanics. MMO does not. An equivalent categorization in this case would be to refer to FFXIV as a tab-targeting game, which can then be contrasted with action-targeting games.

    At this point in time, every big budget game aims to tell a story and have large numbers of concurrent players, and many games try to incorporate variety game modes to cater to diverse player populations. Trying to stratify game design on the basis of player count or story immersion is meaningless, as these are effects rather than causes.

    I don't think that there are many things in this game that are exclusively 'single-player' by design, setting aside oddities like the Toy Box minigames or some of the Gold Saucer minigames. The vast majority of instanced content in this game is designed and balanced around groups of 4-8 people.

    'Multiplayer,' as referred to in the DT slides, is community-building content where you have lots of players interacting and collaborating in the same zone. So it's not really about 'single-player' vs. 'multiplayer', but rather 'small group' vs. 'large group' content. This game tends to specifically cater to 'small group' players, but large group content is necessary as well.
    Which circles back to the other problem that changes in ShB and EW have explicitly been designed to remove interaction and friction so the game is excessively focused on small group content which is basically solo content with a bunch of ~~not~~ bots
    (9)

  5. #145
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If the healer doesn’t heal the mobs run amok; actually if the healer doesn’t heal the tank just does it for them, if the tank doesn’t tank most of the melee DPS can handle the garbage damage output the dungeons put out; hell modern tankbusters can be handled by a melee personal mit and a mitigation from the healer, if the DPS don’t do DPS the tank and the healer put out DPS level DPS in AOE anyway

    This is my entire point, you are unable to fail and as such you aren’t cooperating with each other, you are all just independently wailing on the enemies because no jobs individual role matters anymore. There is no refresh or mages Ballard, there is no goad or ewer anymore

    What cooperation is there in literally not having to care about how the rest of the group plays because you are literally unable to fail unless you actively try
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    (4)

  6. #146
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Merrigan View Post
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    (6)

  7. #147
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,207
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Merrigan View Post
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    Do you count cheering someone on from the sidelines as they watch you solo the boss as cooperation? Honestly curious. I've been in parties where the healer died early, and the two dps immediately died from failing the mechanic in quick succession from full hp. They all raised outside the dungeon and they told me to keep going because WAR is broken instead of just wiping directly and resetting... It took me well over 10 minutes alone on taking the boss down.
    (9)

  8. #148
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    So if you hard carry a team, that's not cooperating? That's a new one. Usually people just say thank you and move on.

    Either way, what you're pointing to is a flaw of the trinity model and the difficulty in distributing responsibilities in an equal and fair way. This has nothing to do with the concept of solo play.
    (1)

  9. #149
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,543
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    So if you hard carry a team, that's not cooperating? That's a new one. Usually people just say thank you and move on.

    Either way, what you're pointing to is a flaw of the trinity model and the difficulty in distributing responsibilities in an equal and fair way. This has nothing to do with the concept of solo play.
    Yes if you as a tank can just solo the boss from 85% because the healer died to the first mechanic then I genuinely don’t see that as cooperation, you are just doing your own thing that’s vaguely aligned with someone else, the roles should rely on each other and coordinate with each other to achieve a goal, the tank mitigates, the healer heals the DPS provide support and do damage

    On the current modern design you are functionally playing with bots
    (6)

  10. #150
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    I totally agree. I'm also a solo player by nature. I don't mind doing the roulettes to gain tomes, gear for gc seals but I basically play solo. I'm glad for the squadrons, trusts, & duty support. I do many of the fates solo. Alot of the gold saucers content I do solo. etc.
    (2)

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