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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post

    I like this one, Commendation Crystals could really use some better shine than just Augmentation of Hellhound Weapons. Recently ranted about that with other PvPers. My only gripe with them is that they aren't the Wolf Collar of old days (i.e. the Diamond+ lock is stupid, lower skill tiers need a reason to be played, too).

    I agree with this, but I'd add onto reworking the reward system in more detail. Namely properly tying grindable currency for rewards, but making the reward payout per game instead of waiting for the entire season to end for it. The weapon selection as rewards is somewhat lackluster in my opinion and we're on season 11. Ranked could use more rewards by now and designed so everyone wants to do it instead of just those at Diamond/Crystal.

    Example: Rework Commendation crystals so the reward for items is to farm a certain number of crystals to last throughout the season. From gold rank onwards, each win gives 1 commendation crystal. From Platinum rank onwards, each win gives 2 commendation crystals and each loss gives 1 commendation crystal. From Diamond rank onwards, each win gives 4 commendation crystal and each loss gives 2 commendation crystals. From Crystal rank onwards, each win gives 5 commendation crystals and each loss gives 3 commendation crystals. Top 100 can receive their own reward to continue incentivizing players to play at Crystal onwards. There's no need to reward commendation crystals at the end of the season.

    The better you are at the PvP, the faster you can farm the currency to get the rewards, but you also face more challenging matches (so it encourages everyone to play better and work together, which eventually sorts people around their skill level instead of getting super skewed matches). That way, it feels like you're properly getting something out of your time the more heavily invested you are in PvP even if you aren't the best player out there. The built-in failsafe is Gold rank and below are unable to derank (so you lose nothing), but each loss at Gold doesn't give a Commendation Crystal, thus treating matches from Unranked to Silver to become all practice matches to get better at the game mode for everyone. From platinum onwards, losing too many games at higher ranks will cause you to demote back to Gold. It would be many times more time efficient to climb and rank up in matches than throw games to farm for rewards, but it would equally require more effort for those matches to make things fair. This also works against skilled players dropping down in rank to specifically farm bad players for easier tomes because they get less out of it. Of course, if matches seem to be intentionally thrown consistently based on the scoreboard at the end of the match, it's easy enough to just report and take away all the commendation crystals the player has earned to discourage this behavior.

    However, the rewards need to be actually worthwhile and take a while to farm. The current reward system in ranked is pretty dull and has barely any incentive to continue playing PvP. Plus, grinds should last a long while to keep queues consistently popping in a season. For example 100 commendation crystals for a weapon glamour. Sustainable rewards could be 200 to 300 commendation crystals for a single piece of endgame gearing (which then has to be reupdated by the next patch cycle in terms of ilvls so the rewards stay relevant). This could be a completely different gearset from PvE to separate the two, or it could be the same augmented tomestone gear. The fact of the matter is that it isn't realistic to fully gear up for week 1 raids if you intend on grinding for PvP, but PvP itself isn't a waste of time if you want to do both endgame raids and climb in ranked. If they are really worried about PvE gearing balance being out-of-hand, they can limit the weekly number of exchanges for endgame gearing to 1 or 2 pieces a week, and make the first week of high-end content non-exchangeable for people who have a lot of leftover commendation crystals (so week 1 clears isn't influenced by PvP).

    That way, players of many ranks can work on playing matches at their rank without feeling the desperate need to climb to Diamond/Crystal to get the commendation crystals like they are currently.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Araxes View Post
    The latest PvP Season reward is perfect proof of what i said all along: It looks amazing but BARELY anyone uses it. Why? Cause everybody gets it thrown into their face until they say Stop.
    Or it could just be that people aren't using it because it isn't what they personally want to be wearing today, in a game that offers hundreds of options? And yet people who do want that particular item as part of an outfit can access it if they want to, to a degree.

    Even then, the grind required is certainly not so generous as to "throw the rewards in everyone's faces" – there is still a lot of time investment required. It's not a freebie. I'll only be getting it on one of my multiple characters, even though I would like it on others as well.
    (5)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    644
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnotherPerson View Post
    cut because too long
    I like your proposal. Just one more thing with your proposal. Make it you can get them in bronze too, but You can lose rank at all stage like the feast. Otherwise You can just cheese it once you get to gold.
    (0)