theyre not rare, theyre literally unobtainable.I hereby award you with the:
Every Year there is some people that just cant accept that Yoshi P said no.
There is no "way of retaining the prestige" when it becomes a simple Grind.
The latest PvP Season reward is perfect proof of what i said all along: It looks amazing but BARELY anyone uses it. Why? Cause everybody gets it thrown into their face until they say Stop.
People just want the old rewards because they are Rare. WELL they wont be rare anymore when you can simply grind them and thus: No one will use them anyway after a Week. The only thing you have left then is some wasted space in your Glam dresser and more Veterans that stop to play.
The actual Problem is that Squeenix does not put enough new rewards out there. Im sitting on so many Wolf collars i could fill a lake with them.




Release the undyed version and keep the OG dyeable.
:evil_laughter:
i wouldnt mind recolors at all, but the base design being something no one outside of 100 per SERVER can get is annoying as all hell
i wouldnt mind that either , really
All fomo is bad. All fomo does is punish new players. You can not change my mind on that.



Not planning to change your mind on it, just kindly reminding you there is a difference between event-based FOMO rewards on the whole playerbase to encourage subscriptions when they didn't want to...
...and "FOMO" of what essentially has been created as a Trophy for high performing players per season where the design goal of said item literally is the rarity and prestige. ("but wintraders/cheaters" is not enough of a counterpoint, there is a statistical majority of people who have not cheated winning these)
You can hate the latter as much as you want, but the purpose is fundamentally different, which is why they have refused to rerelease up to this point - because for JP players prestige of their trophies matters.
Last edited by Reinhardt_Azureheim; 04-09-2024 at 10:35 PM.
Any Fomo that locks new players out of content is bad. If you'd have to build a time machine to get it, then it's bad fomo, regardless of how much you want something that isn't physically to have value you to, it doesn't mean it has it or deserves it.Not planning to change your mind on it, just kindly reminding you there is a difference between event-based FOMO rewards on the whole playerbase to encourage subscriptions when they didn't want to...
...and "FOMO" of what essentially has been created as a Trophy for high performing players per season where the design goal of said item literally is the rarity and prestige. ("but wintraders/cheaters" is not enough of a counterpoint, there is a statistical majority of people who have not cheated winning these)
You can hate the latter as much as you want, but the purpose is fundamentally different, which is why they have refused to rerelease up to this point - because for JP players prestige of their trophies matters.
I don't care about prestige in a video game made up of fake items and data. It's an ignorant side to take. Plus, it makes older games more prestigious because they keep their intrinsic value without Fomo. Go beat Sekiro and tell me it's on par with having a fancy coat in this game. Even though that's apples and oranges, it's clear that one respects the player more.
Imagine if you can, that I can chase that reward later and how much gameplay that would add. That is what you lose when you have fomo. It's absolutely moronic on a fundamental level.
Last edited by Ardeth; 04-10-2024 at 12:23 AM.
Wolf collars are useless now, it is as good as wolfmarks. Why should literal PvP 'bots' get the most rare, hard earned items in this game?
This topic keeps coming up, especially from die hard completionists who need to have every single mount and achievement or they gonna sue SE.
I always compare it to a sport event, if you win at the olympics the gold medal in 1972, you cant come back later in 2024 and demand everyone should have a go at it. It is ridiculous. It is not PvE, it is PvP, there are losers and there are winners. 100 people won the rest lost, we are not in communism here.
If players knew they would get the rewards without doing anything too hard, I doubt the participation would be high. They will kill this ranked mode, as people will expect rewards to become available in the future too.
Also CC is a meme/fun mode now, it is not the same. It is like competing in olympics vs paralympics, it is a different category.
There is nothing to buy. Which is the real issue. People wouldn't ask for this, if there would a longterm wolfmark/wolfcollar investment PvP game dynamic, similar to PvE relic.





I love people who don't want others to get stuff that was limited to 100 per data center, and rife with wintraders and people intentionally sabatoging so others couldn't get wins.
Let's ask this then. Why did they put pve mounts as pvp rewards?
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