I would say that WAR is following the same design path as every other job, which is "ease of use at any cost", the only difference is that WAR is taken to the most extreme.

If you look at the current incarnation of WAR and compare it with the past, WAR has followed the same trajectory of the other jobs, all failure points (not having 5 stacks ready for Berserk, Maim buff falling off) removed or made increasingly lenient, inconveniences (Berserk pacification, having to be in tank stance to heal with Equilibrium, the self-bind from Holmgang) removed, etc.

The main difference is that WAR also had all of their weaknesses buffed out of existence, not allowed to be the lowest damage tank, not allowed to have weaker mitigation, not allowed to be reliant on healers, etc.

People who say the state of WAR doesn't present a balance problem are being intentionally blind.