While I'd be normally for such a system in a MMO, I'm against it for FFXIV in particular. FFXIV's market system is surprisingly good for both buyers and sellers at the moment (especially due to the ease of obtaining materials and gil in the current state). The current marketboard system gives price advantages to the buyer based on their needs, which also works for the seller as well because the market provides a better control to the targeted audience to the seller, thereby creating a diversity of different listings. The current system only works if there's a lot of people playing to consistently create a decent supply chain.
For big crafters who do need materials in bulk to craft a lot, they prefer buying large quantities to craft items. The seller's targeted sales volume are more designated for them because they craft in bulk and can utilize all the resources. For regular players, they rather buy a stack of 5 to 10 because they only need a smaller amount, which then works better for everyone else. Crafters can profit properly as a crafter and are less likely to buy smaller stacks that are more expensive individually/causes excess buildup of materials that can't be used, allowing regular players to buy them instead. Regular players can get the goods without the crafters emptying and affecting their demand and possibly driving prices up to the point regular players start losing out and be unable to afford them. Prices are thus relatively stable. Likewise, if the market for said product is slow because it's not as valued (either not as relevant), then the market for that item doesn't immediately crash due to a difference in targeted audience.
From the buyer's perspective they just buy the lowest priced goods that best suit their needs. With the change, it will simply affect the lowest price of every player, which dramatically hurts the newer players the most as prices will skyrocket up when everyone is now pricing things for the 'crafter' who consistently buys in bulk and sells their products at a higher cost to make profit. Basically creating inflation, but people who are well off aren't as pressured compared to newer players who won't get that kind of gil anytime soon to keep up.
For slow products with partial-buy change, the seller just loses out entirely if they're not undercutting to stay relevant if the demand for said material is fairly slow to sell. It will actually lead to more people undercutting goods by 1 gil to get stacks sold faster, before leading to significant price drops and then directly crashing the market price and destroying the economy in the value of goods (or just not pricing them at all anymore), which is really bad considering gil is easily obtainable the longer you play and the higher level you reach and the marketboard is only for convenience (thereby also killing convenience if people just stop listing them from the price drop). The problem is more prevalent with bots. In the current system, the pricing isn't affected as significantly even if the demand is lower because there's multiple types of 'buyers' in the current system, thus still making prices fairly competitive.
The change only benefits buyers in optimized market scenarios, but hurts everyone in a non-optimized market scenario. If the game has a much smaller audience, I'd be for it since the fluctuation of prices won't be as drastic thanks to the smaller demand with 'one type of seller'. For a large population, I'm against it.


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