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  1. #441
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Esmoire View Post
    Obviously what should happen is the fairy should fly over and start to chew on the discovered vulnerability for massive damage. >

    Because we all need another ability that saps our fairy from doing other functions.
    Unironically chain blocking the fairy to break up the energy drain opener meta I wouldn’t actually be opposed to

    Modern SCH’s most interesting feature has always been its skill conflict
    (3)

  2. #442
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Unironically chain blocking the fairy to break up the energy drain opener meta I wouldn’t actually be opposed to

    Modern SCH’s most interesting feature has always been its skill conflict
    Fair enough. Ever since Shadowbringers I have resented how it feels like the job lacks cohesion both thematically and mechanically.
    (0)

  3. #443
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I posted this on a thread over in general, but it was kind of a weird place to put it, so I wanted to repost this here:

    After having played FF7 Rebirth, something that's danced around my head for a while was once again trying to take inspiration from Aerith for how white mage could be, since both FFXIV's white mage and Aerith are white mages associated with nature, and it gave me some interesting questions that I'd like some opinions on. What are your thoughts on a mechanic like this as white mage's standard attack spell instead of Glare?

    Dia - When pressed, deals single target damage with a potency of 220. When held for 2 seconds, becomes Tempest. If the hold is canceled, Dia is cast when the hold is released.

    Tempest - Deals AOE damage around your target four times with a potency of 40 per hit, then deals single target damage to your target with a potency of 100.

    It's sort of like an optional cast time. If you complete the cast, you get the slightly stronger spell and AOE damage out of it. Dia would also have a new, more simple animation of firing a small magic bolt at your opponent. This also merges your standard single target attack with your standard AOE attack. Holy III then remains as an AOE with a stun, but also grants you a Fleeting Familiar, which adds an extra 20 potency attack on the nearest enemy to all your spell casts and lasts 30 seconds.

    I have other ideas based on this concept as well, such as how Stone, Aero, and Water play into this, but what are your thoughts on an action like this, where you can hold down the button rather than press it to cast something different, but casts the "on press" spell if you release prematurely, either to move or by accident.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #444
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Allow the use of Job gauge for attacks, much like SCH has Energy Drain... Lilies for WHM and Addersgall for SGE...

    WHM shouldn't be forced to overheal or wait for people to take damage to spend Lilies to get Rupture off, and SGE's MP recovery is tied to using Addersgall once again needing to find spots to spend them to get MP back.


    Energy Drain's 100 potency might be pathetic, but it allows you to get rid of excess Aetherflows to not waste them making it a great mechanic.
    (0)

  5. #445
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ty_taurus View Post
    I have other ideas based on this concept as well, such as how Stone, Aero, and Water play into this, but what are your thoughts on an action like this, where you can hold down the button rather than press it to cast something different, but casts the "on press" spell if you release prematurely, either to move or by accident.
    I don't hate the idea, but it seems like it would be really awkward with 14's lackluster netcode? Also be harder to accurately slide cast with, and make it harder for controller users to retarget between casts.
    (0)

  6. #446
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Icecylee View Post
    I don't hate the idea, but it seems like it would be really awkward with 14's lackluster netcode? Also be harder to accurately slide cast with, and make it harder for controller users to retarget between casts.
    Hmm, what if you don’t need to hold the full 2 seconds? Instead, you hold for a half second, and once you’ve held for that half second, you’re locked in and can release the hold to swap targets or slide cast?
    (0)

  7. #447
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Yeah, I guess that could work. Seems like it could *easily* become very clucky to use in practice though and having separate buttons is probably better for 14? One of those things you've have to experience hands-on to tell either way.
    (0)

  8. #448
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,259
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    What could be done to allow Dia into Tempest is make Tempest its own spell, give it like a 20 second cooldown, but it's only available when you have a Tempest Ready proc. Using Dia now grants tempest Ready, and the proc lasts as long as the dot so you get a Tempest use for every Dia application.
    (0)

  9. #449
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    What could be done to allow Dia into Tempest is make Tempest its own spell, give it like a 20 second cooldown, but it's only available when you have a Tempest Ready proc. Using Dia now grants tempest Ready, and the proc lasts as long as the dot so you get a Tempest use for every Dia application.
    That makes it a little different. I know I used the same name as the DOT spell, "Dia" but it was moreso meant to represent Aerith's basic attacks in FF7--your filler replacement. I went with "Dia" just because her normal attacks don't have a name and if we're discussing what fulfills the idea of the most basic offensive spell a white mage might use to fling at enemies, "Dia" is one I think does feel appropriate. But we could also call it something else to avoid confusion. Maybe "Spark" or something to that effect.

    Basically, the on press version of the attack is an instant cast single target attack while the on hold is a slightly stronger attack on single target that also has AOE and fulfills the role of your filler AOE attack without taking up any extra hotbar space. Another aspect that I thought would be cool is if you have to interrupt the cast of Tempest, then rather than losing the GCD entirely, you automatically cast Dia instead, making it an extra secure basic attack for White Mage, which I think compliments the idea of a forgiven, approachable healer as well. And I was thinking that your neutral game would involve trying to cast Tempest multiple times instead of Dia when you don't need to move, and using Dia for movement and weaving.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. 04-01-2024 12:31 PM
    Reason
    Just gonna delete this to merge it with another.

  11. #450
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,259
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe an AST take, but I feel like they could reduce or remove the healing off Celestial Opposition, and Earthly Star, and add damage to Opposition, and increase Star's damage. Bonus points if they get put on the GCD, and AST gets Double Cast from pvp so there is room for interactions.
    (0)

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