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  1. #171
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I'll just be honest here. Damage neutral heals is a blight upon healer design. Ever since lilies were changed to be damage neutral, everyone started saying that healers should not ever have to lose damage to heal, which basically forces healer design to be stuck to how it functions right now, healers firing off obscene amounts of healing with no consequences and 80% of their time spent mashing one singular filler damage button, because apparently any design that involves making healers lose damage is now a no-go.

    Anytime someone suggests a really cool design where there's consequences for failure and makes healers spend their GCDs in more varied ways across healing and doing damage, people always come in and say that we can't have that because heals have to come at no cost to their damage or it's bAd DeSiGn. It's sickening.
    (6)

  2. 03-13-2024 02:14 AM

  3. #172
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,336
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some movement ability concepts for the other three healers

    Seraph Strike for WHM, the obvious answer.

    Not my idea, but give SCH the ability to trade places with their fairy.

    Give AST a ground placed ability that places a thing, and gives them a buff. They can consume the buff at any time to teleport to the designated point or automatically teleport when the buff expires. Call it Time Walking or something.
    (1)

  4. #173
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    One healer concept that they have never tackled and could be implemented?

    Float
    All party members float on air. Players are immune to ground targeted abilities while airborne.
    Duration: 10 seconds
    Recast: 180 seconds

    Use case... melee uptime or greed. This can also open up to even more fatal raidwides that healers can either cheese with Float or brute force healing.
    (0)
    Last edited by rawker; 03-13-2024 at 04:30 AM.

  5. #174
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I'll just be honest here. Damage neutral heals is a blight upon healer design. Ever since lilies were changed to be damage neutral, everyone started saying that healers should not ever have to lose damage to heal, which basically forces healer design to be stuck to how it functions right now, healers firing off obscene amounts of healing with no consequences and 80% of their time spent mashing one singular filler damage button, because apparently any design that involves making healers lose damage is now a no-go.

    Anytime someone suggests a really cool design where there's consequences for failure and makes healers spend their GCDs in more varied ways across healing and doing damage, people always come in and say that we can't have that because heals have to come at no cost to their damage or it's bAd DeSiGn. It's sickening.
    I've more or less come around to this kind of thinking as well and would rather redesign my redesigns to have some amount of loss. I did try to have them at least be time-gated so that it wasn't always DPS-neutral, but it still felt too forgiving and the end result kinda just ends up being "spam whatever and you'll be fine".

    Top DPS should require efficient healing, not just simply heals available.
    (1)

  6. #175
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    One healer concept that they have never tackled and could be implemented?

    Float
    All party members float on air. Players are immune to ground targeted abilities while airborne.
    Duration: 10 seconds
    Recast: 180 seconds

    Use case... melee uptime or greed. This can also open up to even more fatal raidwides that healers can either cheese with Float or brute force healing.
    I've mentioned this before for white mage. You become immune to puddle damage and ground hazards for a short duration. Could give white mage a lot of very unique utility in fights like P2S. Not as universally applicable as scholar's expedient, but that's not necessarily a bad thing.

    My stance has been for each healer to have their own unique piece of utility that gives them an edge in different circumstances.

    WHM: Float (as described above)
    SCH: Expedient
    AST: Macrocosmos (introduce more frequent applications of Infirmity that Macrocosmos can ignore, allowing AST to bypass certain heal checks)
    SGE: Extra Damage (The "Black Mage Treatment" if you will, where SGE exchanges unique utility that allows the party to cheese certain mechanics for a little extra ease in meeting DPS checks.)
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #176
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by IceBlueNinja View Post
    Did say am an expert? You sure love putting and typing things that I do not even write lol poor simple thing? I do play whm/sage/ast just not sch so I have experience of the 3 jobs specially ast being the best when it was stormblood. I do not play whm as much cause of how it is and ast atm aint even much different than whm with the same boring cards doing the same boring thing lol. Are you tired or cannot find nothing else to say other than repeating the same I do not care qoute over and over?


    Neco Arc Gangnyam Style
    (0)

  8. #177
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Allow Recitation to accumulate charges to further solidify SCH as the big shield healer while give SGEs more mitigation to compensate for their lack of reliable crits on its healing. Also, it will make the 2 shield healers more chemistry with one another.
    (0)
    Last edited by rawker; 03-20-2024 at 05:33 PM.

  9. #178
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100

    AST: More delay effects

    Not only is this on brand with the prediction theme, it's unique. And it can be integrated with this whole, whatever you do, the heavens also answer. I would like more emphasis on the delayed effect.

    Absolute ask: add echo effects to spells.

    Example: For every malefic or gravity cast, automatically drop a comet regardless of range like 7-10 seconds later. Kind of like a doom effect, but with damage. Let this effect stack like 3-5 times and tic down one charge at a time. So that when you switch back to healing the target is still being hit with damage.

    Semi asks in descending order:

    Let some sort of buff proc off of regen tics to be consumed to add an extra delayed or nocturnal effect to Benefic 2 or Helios.

    Less of an ask:

    Let the Lord card also either expunge all stacks (see above) of malefic/gravity to deal their total damage instantly.

    Let the Lady card also increase the duration of buff effects by like 5-10 seconds.
    (0)

  10. #179
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by eldritchAvatar View Post
    Not only is this on brand with the prediction theme, it's unique. And it can be integrated with this whole, whatever you do, the heavens also answer. I would like more emphasis on the delayed effect.

    Absolute ask: add echo effects to spells.

    Example: For every malefic or gravity cast, automatically drop a comet regardless of range like 7-10 seconds later. Kind of like a doom effect, but with damage. Let this effect stack like 3-5 times and tic down one charge at a time. So that when you switch back to healing the target is still being hit with damage.

    Semi asks in descending order:

    Let some sort of buff proc off of regen tics to be consumed to add an extra delayed or nocturnal effect to Benefic 2 or Helios.

    Less of an ask:

    Let the Lord card also either expunge all stacks (see above) of malefic/gravity to deal their total damage instantly.

    Let the Lady card also increase the duration of buff effects by like 5-10 seconds.
    I like the idea of time magic baked in the AST's fantasy... It kind of make a little sense with overall star-map thing, cosmos and relativity. Well, unless they actually have Time Mage plans for a (far?) future.

    I had the idea of Combust not being a regular dot, but something like a 'mini ES': a single target debuff that explodes after a certain amount of time, however if caught on Earthly Star's explosion, the debuff would ignite with a higher potency.
    (0)

  11. #180
    Player
    benji42's Avatar
    Join Date
    Jul 2022
    Posts
    23
    Character
    Alis Kamilla
    World
    Malboro
    Main Class
    Scholar Lv 90
    I think this would be extremely controversial, but I wish white mage was more similar to the black mage of healing. Give us longer cast times on everything so weaving lilies for movement actually matters. Obviously the oGCD spells would need to be reduced to for this to work, but I'd like that. Let astro have all the oGCDs and many casts, I want white mage to feel like every cast matters and you can really mess up by not spending a GCD on healing you should have. Also, cure 3 could prob be more useful with this change. It could be a 5s cast with the same range (or maybe a tiny bit smaller) range as medica, but give a blood lily petal and do like 2.5x-3x the amount of healing. Not sure what balancing would be good tbh but I think it'd be really satisfying to be able to get a big heal at the right time when you know the fight. Also, I think it would be cool if glare was a 2.5s cast again, but you had more damage abilities for movement and weaving. Maybe you could have a GCD that comes back every 30 seconds with 2 charges, and it would function similarly to foul. Or they could bring back the dots, but in my ideal world scholar would be the heavy dot class.

    Edit: Oh yeah, also maybe cure could be an instant cast white cure II is a 2.5s cast or smth. cure II would almost definitely always be better still but I feel there could be some normal cure utility in early levels before you unlock lilies. reducing cure's cast time could also be a trait at like level 30.

    But idk... I think people would complain this is too hard since the other healers have the same output for no movement cost
    (1)
    Last edited by benji42; 04-01-2024 at 11:38 AM.

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