I'll just be honest here. Damage neutral heals is a blight upon healer design. Ever since lilies were changed to be damage neutral, everyone started saying that healers should not ever have to lose damage to heal, which basically forces healer design to be stuck to how it functions right now, healers firing off obscene amounts of healing with no consequences and 80% of their time spent mashing one singular filler damage button, because apparently any design that involves making healers lose damage is now a no-go.
Anytime someone suggests a really cool design where there's consequences for failure and makes healers spend their GCDs in more varied ways across healing and doing damage, people always come in and say that we can't have that because heals have to come at no cost to their damage or it's bAd DeSiGn. It's sickening.


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