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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,363
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Oizen View Post
    You could fix GNB's resource issues entirely just by getting rid of the cartridge cost on Doubledown. You only ever overcap cartridges once every 2 minutes meaning if you mess that up you're going into drift hell. I really don't think GNB needs any further adjustment beyond that, and if you wanted to keep it from being too free, just add a condition to doubledown that you have to be under the effect of No Mercy to use it.
    A while ago, I posted a maybe unhinged concept for being able to manually refund a cartridge after using Gnashing Fang, or Double Down so maybe something like that could be fun, and achieve similar results.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,197
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    A while ago, I posted a maybe unhinged concept for being able to manually refund a cartridge after using Gnashing Fang, or Double Down so maybe something like that could be fun, and achieve similar results.
    The problem with those is getting the resources in the first place, not so much an issue for Gnashing Fang but certainly for Double Down.

    Gunbreaker has a unique problem in that it actually needs to build up resources for it's burst and, unlike the other tanks, suffers in any fight with long periods of downtime where you can't hit anything, a problem that only got amplified with the addition of the 3rd cartridge and Double Down. (No CBU3, that does not mean you should make No Mercy another copy of Inner Release)
    It was less severe when you only needed to build up two cartridges and at worst you'd lose a Burst Strike.
    (1)
    Last edited by Absurdity; 04-02-2024 at 08:02 PM.