Quote Originally Posted by Local_Custard View Post
I wish I could hop on and play with current astrodyne just to remind myself how it plays in practice- alas my computer is physically unavailable rn. I do not remember using it while also understanding what it did- I just sort of pressed it with a very vague understanding about it. Astros gets ample MP, that I agree on. Rezzes are probably the biggest drain. We also already have an ability to regen MP besides just cards. I agree on the card change part! I would love that variety- Sometimes the tank is the only melee in party and sometimes healers are the only mages. Having the ability to place cards on a co-healer with intention of helping them would make me so happy!
Astrodyne gives stacking buffs depending on the amount of unique seals you have: 1=just mp / 2= mp + haste (cast time speed) / 3 = mp + haste + damage. I think the damage should be the baseline 'reward' and the following ones being just cherries on top of that cake. Just MP on Astrodyne feels even worse than a consolation prize because we don't even need that much... Especially because Dyne comes after a series of Draws, that already replenish MP.

Quote Originally Posted by Local_Custard View Post
Having the ability to place cards on a co-healer with intention of helping them would make me so happy!
I can only imagine how good it would feel to buff a WHM right before an Afflatus Misery.