This reminds me of vague thoughts I had on WHM vs. SCH. Namely, do away with the "pure" vs. "barrier" split and instead build the jobs around the following:
WHM: On the healing front, push button, wait for cast, thing happens. Jack of all trades, master of none. On the damage front, as the counterpoint BLM, deals damage directly. In okay amounts in an okay player's hands; terrifying amounts in a skilled player's hands with a skilled party.
SCH: On the healing front, some planning and assembly required. Capable of being the best at any specific task (restore HP, put up a shield, etc.), but the need to plan ahead and "assemble" skills together means you can't just button mash your way to being the best all the time. On the damage front, skilled play enables the rest of the party to take greater risks for greater damage.
I agree in a non downtime fight sch is better yes . But in any downtime fight sch and sgn are so super close (TOP example) dps wise that i see no reason playing sch over sgn expect when you go double shield.
Its the sad reality that energy drain for logs is a pretty good dps gain. Like we talk about 366 dps for 73 drains in a downtime fight like top (and these people do life in the fight)
True but downtime fights are incredibly rare, they are basically just ultimates
Also after checking i just did realize that every good sch log for this savage is just them not healing and the other healer does all healing while every sgn log is being the sage doing the most heal almost all the time. So yeah you do out dps sgn if you just use all energy drains and use them for nothing else what a fun thing.
like i wrote a post later every good sch log is the co healer healing all and the sch using only energy drain while the sgn logs is them almost always healing the most out of the healer duo. im pretty sure you can guess why that is the case
Still whole energy drain contributes SCH isn’t remotely weak on damage even if you don’t use energy drain and if you don’t use ED then SCH is even higher than SGE on HPS
it’s a choice that offers skill ceilings to healer duos that want it, it’s not like we need both healers to have SGE’s disgusting free HPS, SCH can beat it but it has to give up damage
SGE can heal and damage. Addersgall has no dps usage. MP economy is also tied tightly to healing. Holos, Kerachole and Taurochole have built in healing and mitigation. There's no wonder how SGE will do most of the healing, even if it didn't intend to.
The problem is the talk about sch doing more dmg when in any normal run they both do almost the same dmg. And good sch run is padding the hell out of energy drain (his co healer does 99 heals in all of any high sch logs) while in comparison every sgn log is the sage almost always doing more heal then his co partner.
In a very specific padding situation sch does more dmg but in a full realistic situation its almost the same dmg and for the amount of hoops you have to jump through. Like if people like that i dont say anything against it its just way more effort for almost the same.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.