Giving SCH even 1 offensive pet ability will greatly improve the broil mage meta we have.same, was bummed when they made selene just glamour and not the offensive side of sch's kit and she's not even my favorite, and for smn well lets hope DT gives us more summons, and beastmaster wouldve been cool to have a torgal or red 13 as a summon kinda like carby but actually useful, .....bad 14 carby you shame your ancestor



In my experience with FF11, Beastmaster was one of the only classes that players would entirely solo with. So to me it really makes sense to make Beastmaster a Limited Job if they want to stay in-line with that.
Using the same logic, in FF11, DRK is a DPS job. In FF14, it is a tank job. So, does that mean that it makes sense that DRK should be DPS in FF14?
Honestly I think keeping it as a limited job is for the best. With the way encounters are designed, the currently jobs need to fit into a strict mold just to be balanced. I love the flexibility that Blue Mage has and it's ability to fulfill any role; some of the most fun I've had recently was doing 8-man blue mage fights for Binding Coil and Alexander Savage to get the Morbol mount. It makes you look towards other strategies that you couldn't do with a regular party. I've seen people cry for Blue Mage to be made into a DPS job, but that would mean removing the thing that makes it unique just so it can be balanced.
With Beastmaster, I like the idea of being able to utilize various monsters you've tamed... kinda like a Summoner who can actually control what their pets do instead of just summoning them for a second for a nuke. I'm hoping they also allow us to tame some of the more unique monsters, such as dungeon and raid bosses that don't appear anywhere else.
I do hope they expand what content limited jobs can do, though. I see no reason why they cannot allow them to go into Deep Dungeons, Eureka, and Bozja. For deep dungeons, just make it so they get different achievements for clearing them as to not diminish the effort other people have done with regular jobs.



I'll be honest, if we're talking about FF14 I don't feel like there's much of a difference between a melee DPS and a tank. That being the case, I think it's a fairly minor change to make a DPS into a tank.
I think it's a much bigger change to take Beastmaster's distinct solo gameplay loop and translate it to function inside a party. Certainly not impossible, of course. With games, the only limitation is what the designers can dream up and the programmers can code, so technically they could do anything. But in making Beastmaster a Limited Job, it seems likely that their intent is to provide something closer to what the experience was in FF11.



Ah yes, a solo job that won't actually be able to solo anything of value because limited job 'end game' is outdated 8-man raids. They made the same spiel about Blue Mage being a 'solo' job and that ended up being a farce so I have no idea why anyone thinks this is going to be different. Wow you can maybe solo an ancient dungeon if they actually remember to make a Basic Instinct analogue for giggles. Cool, now get back into PF and look for those raid clears you need for any kind of reward.
Last edited by Flana; 03-26-2024 at 11:30 AM. Reason: Quoted wrong post
WAR can solo but isn't a limited job. Remember that.

have played ffxi and the beastmaster job for 11 years its a decent job and and i have played ffxiv sence arr went live and we always waited till new jobs came out to try them out and see how we like them and now for the first time all we can do is act like babys and wine cry and have tantrum's about a job that is still being worked on when this new expac comes out i will be their to try out these new jobs and give feed back on the good impressions and the bad ones and not cry like some intitled baby. no wonder the company tects don't care to hear what you have to say.
With how "limited" content truly is in terms of projectory, why would you want a limited job that limits it further? That seems like a waste of time imo. If they are going to continue making limited jobs without releasing them as main jobs, maybe they should think how they can affect the already pre-existing jobs, since anyone can unlock and become a limited job. Maybe by progressing the limited jobs you could gain a buff (idk what this would entail) or something when playing in the same role type as said limited job based on what level said job was (or based around how much x you collected on said job.) It would give them some appeal in terms of leveling them. Maybe also allow jobs of the same type to inherit one skill from said limited job as a throwback to the cross-class system, with limitations of course.
Last edited by Katish; 03-26-2024 at 07:47 PM.
my guy the game's been out for 10+ yrs theres not gonna be that much thats gonna be a surprise in how the jobs are played especially when it comes to the topic of a limited job, so if you wanna sit on your thumbs and let the devs piss in your face and tell you its raining then thats on you, id rather be more proactive considering they do things without consideration of the fans/players, removing various modes from pvp that nobody asked to get rid of, instilling a cooldown system thats made everyone think that the jobs are homogenized but in reality its the devs being lazy then trying to blame the players for it, hitboxes being the size of a football field, the list goes on & on, if it wasnt for the criticism/feedback people give to this game whether its after release or something preemptive we'd still have living dead still being a shitshow of an invul, gnb in pvp not being able to target to party members, tomes being capped at 450 and again the list goes on & on also this isnt even touching on the fact that without criticism you wouldnt have been able to even start at ARR because the game wouldve been dead with 1.0, in all honesty i was wondering when a company boot licker would show up, took you longer than expected though but if youre suggestion is to wait & see then we can waste time to as you put it "cry & whine" after all is said & done, then by all means you keep enjoying those rainy days.have played ffxi and the beastmaster job for 11 years its a decent job and and i have played ffxiv sence arr went live and we always waited till new jobs came out to try them out and see how we like them and now for the first time all we can do is act like babys and wine cry and have tantrum's about a job that is still being worked on when this new expac comes out i will be their to try out these new jobs and give feed back on the good impressions and the bad ones and not cry like some intitled baby. no wonder the company tects don't care to hear what you have to say.
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