I wasn't talking about simplification. The discussion was more about the positive aspect of asking old player about the new design a job should get.I want evidence that the over simplification of job design has had any positive impact at all on the game's popularity and population. Because the game's growth is far more attributed to its marketing budget and MSQ. I have never seen a single person talking about FFXIV and go, "You should play it! It's such a good game because it's so incredibly simple and far less dynamic than in the past, which was what kept me away from it in the first place."
All I ever see is people talking about when praising the game is its story and nothing else. Is there any decisive evidence that the game would be less popular if everything about Shadowbringers and Endwalker was the same except that the game had maintain the same general level of job complexity from Stormblood or even Heavensward? Prove to me that keeping the job design depth that "old" players miss would be detrimental to the game's ongoing success. Because unless you can show me decisive evidence that the over simplification is what generated more new players for each expansion, then I cannot be convinced that Endwalker wouldn't have been more at least a tiny bit more successful retaining more "old" players who have gradually abandoned the game because of its simplification by maintaining the general levels of complexity from before while still pulling in every single person who has joined since then with its praise-worthy story and increased marketing budget.
But that's my point. You're saying that listening to old players is a bad thing. The main point of contention is job design, and I'm saying if job design hadn't been simplified, the game would be at worst, just as popular as it already it, and at best, a little better thanks to less players having jumped ship because of the simplificaiton.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I really don't want to be unpleasant and generally argue unnecessarily. But there's a lot of bad faith in one area: claiming that all the old players are asking for something complicated, which implies at the same time that all the new players are brainwashed... And pretending that many requests don't confuse "interesting" with "unnecessarily complicated".But that's my point. You're saying that listening to old players is a bad thing. The main point of contention is job design, and I'm saying if job design hadn't been simplified, the game would be at worst, just as popular as it already it, and at best, a little better thanks to less players having jumped ship because of the simplificaiton.
If you want to discuss bad faith, the only person who used the word "complicated" is you. You are the one who has decided to write off requests and suggestions as "unnecessarily complicated." So if you want to avoid bad faith, consider meeting people where they are and understanding their perspective perhaps. They are the group that feels they have lost something. You have not, and are in no danger of losing anything nor is the group you oppose advocating for you to be incapable of completing the content you are already actively participating in.I really don't want to be unpleasant and generally argue unnecessarily. But there's a lot of bad faith in one area: claiming that all the old players are asking for something complicated, which implies at the same time that all the new players are brainwashed... And pretending that many requests don't confuse "interesting" with "unnecessarily complicated".
I also was not suggesting that literally every old player is asking for the same thing. I would like to believe that we can make casual statements and collectively understand what one another is talking about, or if there is confusion, simply asking for elaboration. "When you say 'old players,' do you mean everyone from before Shadowbringers?'" Yet I constantly am reminded that every statement needs its own footnotes paragraph to help explain nuance and colloquial discussion as to make sure nothing is misunderstood. Regardless... in order for players to feel upset about the loss of something, such as job elements, they have to have experienced those elements first. Meaning those players have to have been playing since at least Stormblood in order to have experienced those elements, which seems to be what the conversation is referencing when discussing "old players." That is why I used the term as such. Make no mistake though, that doesn't mean there aren't new players who feel the job design area is lacking. There have been players who have dropped by and stated as such before, that the further they got into FFXIV, the more they have recognized the flaws in its job design.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I don't think new players are brainwashed. I struggle a lot more in current endgame raids than I did in older ones, because they're not designed exactly around the same requirements.I really don't want to be unpleasant and generally argue unnecessarily. But there's a lot of bad faith in one area: claiming that all the old players are asking for something complicated, which implies at the same time that all the new players are brainwashed... And pretending that many requests don't confuse "interesting" with "unnecessarily complicated".
It saddens me that you obviously didn't really read the OP... Or maybe I'm very bad at conveying the message I had in mind.Reworks are necessary, else it's just adding ever more and more buttons. Eventually you just can't add any more buttons, some jobs are already at the reasonable limit. Ast comes to mind as a job that really just has too many buttons. Ninja too - I don't know how anyone can play some of these jobs on controller. I have an mmo mouse and still fill up at least three full bars with ctrl\alt\shift modifiers because there are just too many skills with so many being situational.
So, they have to. And sometimes that does mean that there are going to be some big changes to how jobs play sometimes.
It probably doesn't help that many of the jobs are amalgamations of jobs from earlier games - like AST for example having FFXI Corsair abilities, but it's a healer, and a DPS. Would be nice if SE would just get a clear vision for what they want some of these jobs to be.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.