identity is important sure, but taking it way too far into the other direction and making a job a one-trick pony that revolves entirely around a singular gimmick is just as stupid, in my opinion. it's why I hate modern SCH or WHM's aesthetic.This is not to say that I feel the old Summoner's gameplay was bad or didn't deserve to exist. I just don't know why we called that job "Summoner" at all. I would've just called that job "Arcanist" and leave "Summoner" as an available concept that could be explored later instead. That way the original playstyle could be preserved while leaving the door open for a job that would better represent the Summoner namesake for players who like the identity of Summoner. (Something better than the attrocity that we got in Endwalker no less). I'd say the same for Bard as well.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.