Quote Originally Posted by ty_taurus View Post
This is not to say that I feel the old Summoner's gameplay was bad or didn't deserve to exist. I just don't know why we called that job "Summoner" at all. I would've just called that job "Arcanist" and leave "Summoner" as an available concept that could be explored later instead. That way the original playstyle could be preserved while leaving the door open for a job that would better represent the Summoner namesake for players who like the identity of Summoner. (Something better than the attrocity that we got in Endwalker no less). I'd say the same for Bard as well.
identity is important sure, but taking it way too far into the other direction and making a job a one-trick pony that revolves entirely around a singular gimmick is just as stupid, in my opinion. it's why I hate modern SCH or WHM's aesthetic.