Quote Originally Posted by Valence View Post
They're started introducing more hard syncs on endgame dungeons this expansion, but this is indeed far from enough. Raids and trials are still problematic.

Fixing this would also do a great deal about yoshi's comments on making everything too stress free.
No they haven’t, dead ends is still by far the hardest dungeon at level 90 and zot is still the hardest dungeon in EW, exactly the same as ShB where amurot was the hardest level 80 dungeon and holminster switch is the hardest collective ShB dungeon

On top of this the mobs in smileton and stigma hit harder than anything after it, aldazzars, Troia and aetherfont are literal jokes and lapis and lunar subterrane only get any mention because their second/third boss often kills sprouts

The scaling of the level cap dungeons has literally never been worse except for maybe how much of a complete joke Matoya’ relic is