Results 1 to 5 of 5
  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90

    Syncing ilv rework

    Currently, when doing synced content, the hardest is always the one from leveling dungeons. The reason is simple, the gap between "highest ilv at this level" and "average ilv people have for this encounter" is very small. Which achieves an interesting result, you cannot overgear leveling dungeons and you always have to interact with the content in a meaningful manner.

    DPS/H can't stack in 3 AoE or be hit by a TB and survive
    AoE deal more than 5% of the group's current hp
    Boss last more than 25s.

    I think it would be great for the game to have every piece of content, when done sync (through roulette for instance) to have the ilv being equal to the maximum ilv available from the content you're doing.

    For instance, you're doing a dungeon whose gear drop is ilv 635. The maximum ilv is 635.
    You're doing a story trial whose drop is ilv75. Your ilv is 75.
    You're doing the current 24man raid or 8raid, you're synced to what the raid allows.

    The goal isn't to really make things "harder", but to make the player interact with the content.
    Basically, to make healer have something to heal, make tank feel like using CD on TB will have an actual impact (instead of "ohohoo, I lost 25% of my life on that TB that I didn't mitigate) and make the fight last long enough so that we can actually see something.

    Players could still do the unsync with a full group if they wish to, that's fine. But the regular daily-weekly experience would I feel be more enjoyable of we'd actually need to "do" the fight, to engage.

    Currently, trial and 8man raid feel more like glorified target dummy. You can litterally stand in half the attacks of the boss and survive. There's no dps check so you don't have to know how to play at all (fine for such easy encounter) and even if tanks forget their tank stance, a samurai can still tank just fine.
    (4)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,103
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They're started introducing more hard syncs on endgame dungeons this expansion, but this is indeed far from enough. Raids and trials are still problematic.

    Fixing this would also do a great deal about yoshi's comments on making everything too stress free.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    They're started introducing more hard syncs on endgame dungeons this expansion, but this is indeed far from enough. Raids and trials are still problematic.

    Fixing this would also do a great deal about yoshi's comments on making everything too stress free.
    No they haven’t, dead ends is still by far the hardest dungeon at level 90 and zot is still the hardest dungeon in EW, exactly the same as ShB where amurot was the hardest level 80 dungeon and holminster switch is the hardest collective ShB dungeon

    On top of this the mobs in smileton and stigma hit harder than anything after it, aldazzars, Troia and aetherfont are literal jokes and lapis and lunar subterrane only get any mention because their second/third boss often kills sprouts

    The scaling of the level cap dungeons has literally never been worse except for maybe how much of a complete joke Matoya’ relic is
    (1)

  4. #4
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    905
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    The lack of an ilvl sync in raids + trials heavily contributes to them being underwhelming. The last raid tier is around 45 ilvls below the maximum, but the earlier tiers are another 30/60 ilvls lower. You have the same HP and damage output against Alte Roite and Omega even though the former hits like a cool breeze.

    The last trial in each expansion is ~35 ilvls below max, but the final MSQ trial is over 100. A 30 ilvl sync was finally applied to Endsinger, but Thordan/Shinryu/Hades still have the same problem. Thordan issue was brought up for years but not acknowledged.

    What's also boring is being an offtank in these duties when there are little to no tank mechanics. Even on occasion where the MT is getting auto'd to death and you provoke, they often just get confused or upset. OTs were replaced by a DPS in alliance raids and the same could be done here.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,103
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    No they haven’t, dead ends is still by far the hardest dungeon at level 90 and zot is still the hardest dungeon in EW, exactly the same as ShB where amurot was the hardest level 80 dungeon and holminster switch is the hardest collective ShB dungeon

    On top of this the mobs in smileton and stigma hit harder than anything after it, aldazzars, Troia and aetherfont are literal jokes and lapis and lunar subterrane only get any mention because their second/third boss often kills sprouts

    The scaling of the level cap dungeons has literally never been worse except for maybe how much of a complete joke Matoya’ relic is
    I seem I was remembering wrong where they put the hardsyncs this time, but believe me when I say you're preaching to the choir either way.
    (0)