Quote Originally Posted by SailorCeti View Post
No thank you. This is a bad idea. For one, people would instantly pigeon-hole certain jobs and dieties together for maximum benefit. Since we can be all the jobs, but not swap dieties, this would leave every job except our main one gimped. For another, connecting your character's power to anything other than your skills, traits, and gear, only increases the complexity of the game and its coding. Things like this simple aren't required. Now, if they wanted to do something like with non-combat things, such as a visual element or special emote, fine. But nothing that gives anyone an advantage. This is why the game doesn't have specs, like other games. If someone didn't have the right spec, they get exluded from activities.
I'm not interested in the concept either, but what you're saying makes no sense. Nothing that they listed gives a meaningful combat advantage that would have any connection to your character's power; the closest thing there is the "+10% movement speed while wet" and "can spend a Phoenix Down to revive yourself"... both of which they specified wouldn't work in instances, and neither of which would cause people to "instantly pigeon-hole certain jobs and deities together". None of the advantages they listed, whether you consider them as written or as examples, give meaningful combat advantages in a way that matters.

It feels like you're responding to and rejecting an idea that was never proposed.