Quote Originally Posted by Vandso View Post
I know they used to give small elemental stat buffs in the past, but I was thinking in something else. What about this:

Halone: +50% experience from defeating enemies outside instances
Menphina: +5% experience gain if bonded partner is in your party; Eternity Ring cooldown reduced by 50%.
Thaliak: +10% movement speed if you're wet (doesn't work inside instances); gains an action that allows to run over water
Nymeia: Can set an extra Free Aetherite Destination; Return cooldown is reduced by 50%
Llymlaen: Reveals Aether Currents and Treasure Chests in the map; +100% experience from discovering a new location
Oschon: Retainer Ventures and Field Exploration are 25% faster, +5% mount speed in all zones
Byregot: 35 extra inventory slots
Rhalgr: +25% experience from PVP
Azeyma: Immune to fall damage; can spend 1 Phoenix Down to revive yourself (doesn't work inside instances);
Nald'Thal: Market Board fee reduced by 50%; sells items to NPCs for double the price; Gil gained by Treasure Hunts increased by 10%;
Nophica: Experience gain from Well Fed increased to 4%; gardening is 25% faster

Which one would you pick?
No thank you. This is a bad idea. For one, people would instantly pigeon-hole certain jobs and dieties together for maximum benefit. Since we can be all the jobs, but not swap dieties, this would leave every job except our main one gimped. For another, connecting your character's power to anything other than your skills, traits, and gear, only increases the complexity of the game and its coding. Things like this simple aren't required. Now, if they wanted to do something like with non-combat things, such as a visual element or special emote, fine. But nothing that gives anyone an advantage. This is why the game doesn't have specs, like other games. If someone didn't have the right spec, they get exluded from activities.