How is auto-attacking, which every job does it, became janky as a resource generator? No matter how hard I try to wrap my head around it, it just doesn't make it as such.
How is auto-attacking, which every job does it, became janky as a resource generator? No matter how hard I try to wrap my head around it, it just doesn't make it as such.


A defence CD based on Auto attacks, just isn't "unique" as people like to point it out to be, all it really does is cause PLD's defensive value to be slightly worse with downtime or when you cannot auto attack something.
I don't think having a Auto-attack 2 stack for essentially One defence CD (Cover is a meme, Intervention is just targeted holy sheltron) Is in particular worth it, instead of a Gauge that actually feels meaningful.
I meant it was more so Janky and tacked on as a "gauge" because PLD would practically play the same if you put Sheltron on two stacks and had No gauge, at least most jobs have a reason to have a gauge or more resources tied to that gauge, To me the gauge only really Hinders ways PLD could possibly be reworked or changed for the better.




“Most jobs have a reason to have a gauge”A defence CD based on Auto attacks, just isn't "unique" as people like to point it out to be, all it really does is cause PLD's defensive value to be slightly worse with downtime or when you cannot auto attack something.
I don't think having a Auto-attack 2 stack for essentially One defence CD (Cover is a meme, Intervention is just targeted holy sheltron) Is in particular worth it, instead of a Gauge that actually feels meaningful.
I meant it was more so Janky and tacked on as a "gauge" because PLD would practically play the same if you put Sheltron on two stacks and had No gauge, at least most jobs have a reason to have a gauge or more resources tied to that gauge, To me the gauge only really Hinders ways PLD could possibly be reworked or changed for the better.
I mean not really, BLM is about the only job that absolutely needs a gauge, almost every other class it’s a fancy representation of like one skills CD, PLD’s gauge is no better or worse than something like SAM or SMN, is actively better than jobs with redundant gauges like SCH and DRK and is about equal with classes who’s gauges just represent the ability to stack a utility CD like WHM or SGE
PLD’s gauge isn’t great but let’s not pretend like any gauge in this game besides BLM is really much more than visual clutter


Plds gauge is nowhere near as needed as DRK or Sch.“Most jobs have a reason to have a gauge”
I mean not really, BLM is about the only job that absolutely needs a gauge, almost every other class it’s a fancy representation of like one skills CD, PLD’s gauge is no better or worse than something like SAM or SMN, is actively better than jobs with redundant gauges like SCH and DRK and is about equal with classes who’s gauges just represent the ability to stack a utility CD like WHM or SGE
PLD’s gauge isn’t great but let’s not pretend like any gauge in this game besides BLM is really much more than visual clutter
Scholar has a gauge serves a pretty clear Purpose of being your healing resources + Energy Drain, maximising scholar Is about spending less for a tiny bit of extra damage, Also has a Varity of abilities to use under that gauge, Yeah it's not the best gauge in the world but it serves a purpose, you could make a lot of Scholars Gauge options just normal Ogcds, Lustrate would be kind of weird but sure but that would take away energy drain which I actually like on scholar. I guess the faire gauge sure is a thing that exists? I honestly barely used that when playing scholar
Dark Knight has two gauge resources, one being your damage buff, which I'll admit could just be done with how warrior does it, but Honestly I don't mind buff timers being tied to gauge, at least having too much buffs at once can get visually annoying when ur trying to see what mitigations your tank has, Which with PLD is a particular issue because you have so much buff icons at once, I'd prefer Jobs like PLD to have that stuff clutter the Oath gauge, Secondly Fellcleave 2.0 Gauge which is DRK's builder spender you can't have that without the gauge, as much as I don't like it being copy paste warrior, it actually does serve a purpose.
I don't want to defend either gauges, but PLD's clearly serves no actual purpose other then for the sake of having a gauge, where you can argue Sch and DRK at least have some vauge small purpose.
Last edited by Rithy255; 03-23-2024 at 09:19 AM.
A trade is a trade. You can't have everything and must have at least something to work around. This is PLD's. I could have understood if this is a situation where the PLD has to spend an enourmous amount of time hardcasting Holy Spirit at long range but such situation is very sparse and avoidable to be a concern.A defence CD based on Auto attacks, just isn't "unique" as people like to point it out to be, all it really does is cause PLD's defensive value to be slightly worse with downtime or when you cannot auto attack something.
I don't think having a Auto-attack 2 stack for essentially One defence CD (Cover is a meme, Intervention is just targeted holy sheltron) Is in particular worth it, instead of a Gauge that actually feels meaningful.
I meant it was more so Janky and tacked on as a "gauge" because PLD would practically play the same if you put Sheltron on two stacks and had No gauge, at least most jobs have a reason to have a gauge or more resources tied to that gauge, To me the gauge only really Hinders ways PLD could possibly be reworked or changed for the better.
The purpose of the gauge is to strategize. What you raised is valid regarding HS better off being the same as the other 25-second mit of the other tanks but you lose out of the "if I use this now, I'd be locked out to use the other" kind of situation for another 23-25 seconds and just proceed to spam it on cooldown if without gauge.
The auto attack gaining gauge is just another layer of requirement to keep in mind, which again, should never be an issue as you should always be doing it. What do you think SMN and SCH have an advantage over the rest of the casters? It's their auto attacks. I mean, if sync'ed to level 50 content, you'd better be at melee range as SCH spamming Art of War even at single targets.
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