If anything this comment shows that the only thing Yoshi and CBU3 see those days is the stress and difficulty generated by encounters. A comparison with platformers and pitfalls to fall into is kinda telling, and I do feel that thinking that this comment indirectly also ties in to the overall battlesystem and jobs is wishful thinking (even if it does in reality). I'm not hopeful.

Abyssos/Anabaseios Savage has already been the hardest pieces of savage content we have ever had so far, some criterion mechanics are on ultimate levels, and we don't need more encounter difficulty on endgame, so I assume this directly targets casual and midcore encounters and what everybody goes through more generally.