I feel like so much of XIV has changed, but with extreme fixes in mind vs a more gentle neat touch that could address the pain points over just erasing something that wasn't as big of an issue. WHile something are better with the changes, others things feel like over correction at times and it loses a lot of it's flavor due to it.
My responses are in order of each point you made due to the character limit
- SO I agree and disagree with this, as I feel some fights had the issues of it being tedious due to things like mechanics being too strict or close to when you need to position the boss, the arena being covered in poorly placed AoEs, or tanks not wanting to kill people or in many of the cases I've seen, wanting to Position it like the tanks they saw do it flawlessly and messing up in overcompensation. I think how the team responded to this was an extreme, and it required a much more gentle hand.
- I feel a better way to have handled this was party buffs should be a one time apply at the start of a fight, and rotational CDs should be personal only, over just easy moding it and increasing range.
- For your first point see my response to how they should do party buffs. For your second point, Uptime should be earned, the issues with combos falling off only became worse within the 2 min meta, prior it just felt bad and meant your parse was gonna look poopy. But note, this only applies for savage, it doesn't really matter in any content under that and Ultimate.
- Imo They could have added on more effects to both to make them both viable for high end play, as it would be interesting to use one for extra personal mit and the other for extra damamge, but this is also in mind with how the game played back then prior to their removal.
- We both agree, this doesn't hurt anyone, but I feel like they should be removed from high end content.
- MNK, DRG, and NIN all heavily relied on them and were/are intrinsic to their identity, and with the upcoming DRG rework I full expect them to just remove all of it's psotionals tbh, that being said I feel like this and many other issues can be solved with better tutorials and updated fight design.