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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kinazu View Post
    Call me old fashioned, but I really enjoyed Hunts a lot more when they were still locked on your own World. I fondly remember being active in the Hunting community around Stormblood. Sure, there was drama, sure it wasn't perfect, but I atleast had the sense of a comminuty, and I don't feel like that's the case right now. I used to remember a lot of names from the community when it was still locked and there always were a set of people that spawned the S-ranks.

    Oh well, I do miss the old days, but I understand that this at least gives everyone more chance of catching a train or a Hunt.
    I miss that as well. Hunts died slower and there was much more of a community formed around it.

    Nowdays with the relay bots being prevalent as they are and drawing in people from across the entire DC within a few minutes, the experience feels very impersonal.
    (3)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I miss that as well. Hunts died slower and there was much more of a community formed around it.

    Nowdays with the relay bots being prevalent as they are and drawing in people from across the entire DC within a few minutes, the experience feels very impersonal.
    Agreed, though I believe that it extends farther than just the hunt. It's also not limited to this game. It's a problem for all online games that give players access to populations so large that it's more convenient to replace players than help them improve.

    Unfortunately, it's what gamers have decided is the best way to get what they want and they don't have an interest in the smaller server communities that existed in the past. They're focused on instant gratification instead of long term satisfaction.
    (3)