Quote Originally Posted by Colt47 View Post
Well, it would help if we could make fighting a bit less about racing on DPS and a bit more about finding opportunities to hit the boss. They also need more randomization of the attacks, fairly advertise the attacks, and do this through all forms of content. The savage design is just too much of a dinosaur at this point.
You think so? Hm.
I think there's already a good balance of that in high-end content.
I feel like there's a healthy challenge in savage content. Though you might be more experienced than me so you may just be more acclimated to the difficulty.
There's always chances for more surprises and curveballs ahead.