Im not so mad as to try quantifying "how much story" is in each questline, but I assume that we got longer MSQ chapters to make up for the loss of the separate questline, because they had to work in the plot setting up for each of the trials.
We also got the "Shadowed Pasts" side stories to tie in extra details about each of the trial bosses.
Also, I don't actually follow the Hildibrand quests, but any time they were listed in the patch notes, the main Hildibrand quests and the Manderville Weapon quests were separate. So were they actually mixed together or was it more like two questlines' worth of quests running parallel?
Previous expansions' relic weapon quests have also been hangers-on to a larger questline about something else, so it's not a new development anyway. It's just that the other things were unique to the expansion and not the newest instalment of another ongoing plotline.
Last edited by Iscah; 03-11-2024 at 07:22 PM.
You would need to do the Hildibrand story to unlock more of the Relic story, but the Relic quests were pretty short and resulted in needing tomestones to buy what you needed. It gave a bit more lore but gameplay wise it didn't add too much.Im not so mad as to try quantifying "how much story" is in each questline, but I assume that we got longer MSQ chapters to make up for the loss of the separate questline, because they had to work in the plot setting up for each of the trials.
We also got the "Shadowed Pasts" side stories to tie in extra details about each of the trial bosses.
Also, I don't actually follow the Hildibrand quests, but any time they were listed in the patch notes, the main Hildibrand quests and the Manderville Weapon quests were separate. So were they actually mixed together or was it more like two questlines' worth of quests running parallel?
Previous expansions' relic weapon quests have also been hangers-on to a larger questline about something else, so it's not a new development anyway. It's just that the other things were unique to the expansion and not the newest instalment of another ongoing plotline.
But to answer your question yeah they ran parallel to one another.
As you did the Manderville questline you ran into Godbert and he would tell you to come back to discuss business.
Additionally, I remembered we also got things like the variant dungeon storylines, Island Sanctuary with its parade of visiting NPCs, Tataru's Grand Endeavour... we've lost story content and we've gained story content, so it's not really possible to say that we've lost it overall based on the fact that two specific normally-separate questlines got merged because there are more variables than that.
Relic quests in the previous games took a long time because the acquiring of tokens was padded out, but the quests weren't long at all on top of the main progress through Eureka or Bozja.
I know I'm necrothreading but I just wanted to vent for a second.
Both this and the Valentione event were very disappointing to me. I almost didn't even complete the second (out of two) Valentione quests because you get the emote (the only reward for doing this year's quests) after completing the first quest.
The almost infantile, paint-by-numbers stories, the generic walk-and-talk quests, the uninspired rewards, and the lack of anything to do afterwards, mixed with the pre-next expansion content draught boredom just made me log off and play something else once I finished the two paltry event quests both events had.
I know that the devs are focusing on the next expansion but, in their own words, they plan these events a year in advance and this isn't their first rodeo, they should of had the foresight. (Not completely unrelated but the fact they keep giving headwear two of the playable races can't wear is another issue too.)
End of Mimi's rant. ( ´-ω-` )
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