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  1. #1
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    I dont get it...
    Why can't we just keep all our abilites when down-scaled(lvl sync'ed)? [scale abilites based on lvl]
    Also we should learn job core abilties/features WAY ealier.
    The issue is that some abilities are impossible to "scale down." You can't "scale down" things like Benediction (instant 100% heal), invuln abilities, and the like. You can't "scale down" having a larger variety of different types of healing spells when people at the "appropriate" level for the dungeon don't even have those abilities. The concern is creating an environment where newer players would be put down or shunned because they won't be able to clear the content as quickly, so the solution is that everyone gets the same set of abilities. In exchange for working with the simpler toolkit, higher level players doing the content on roulette get a reward of either a significantly higher chunk of xp or endgame tomestones.

    I do agree, though, that at the very least every class should have their standard AoE ability by the same level (looks at DRG in particular).
    (0)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Striker44 View Post
    The issue is that some abilities are impossible to "scale down." You can't "scale down" things like Benediction (instant 100% heal), invuln abilities, and the like. You can't "scale down" having a larger variety of different types of healing spells when people at the "appropriate" level for the dungeon don't even have those abilities.
    Then dont. The synced content is already a joke so they may as well give the players the power fantasy of seeing how a lv70-80 skill works in sastasha, if anything it would make players better as they could interact with their toolkit much more often than they do now and all the new tools they get from leveling would feel all the more impactful.

    The concern is creating an environment where newer players would be put down or shunned because they won't be able to clear the content as quickly, so the solution is that everyone gets the same set of abilities.
    Which is quite the stupid concern imo considering that half the playerbase barely know/use their tools at max level anyway and they still arent kicked.

    Considering they have made XIV into a solo game, the TOS mention abuse of vote kick and how quickly everything gets done I highly doubt that scenario would happen. They could even keep the rewards there if they are so worried so everyone does not only get better gameplay but also incentives to play with newbies.
    (7)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.