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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
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    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valence View Post
    I only stated that there is very little difference between 1-1-1 and 1-2-3. If people feel differently, then it's their right to do so, after all it's subjective. To me in the grander scheme of things it's tomato and tomato. If we were talking about branching or proccing combos though, I'd be more inclined to agree, because it suddenly brings options and choice. ( snip )
    Difficulty is indeed Subjective. After simulating the hypothetical compressed rotation for Samurai? It isn't harder or easier, but it feels terrible no matter how much more ( theoratically ) functional its supposed to be. I'd imagine it also homogenizes Job's further by copy pasting Combo Compression throughout our Roster of Jobs. Square could indeed make Jobs more intuitive with the space created through Combo Compression... Then again Square could have done this without Combo Compression, it is just never promised when we suggest to give up anything or when something is removed if we learned from History be it from Healers, to Melee, to w/e Square has done to MCH in SHB.

    Using the argument of something being to easy and there for meaningless reminds me of that overused phrase... " It's just a button you press every-time ". Then again... in the grand scheme of things? we press every button every-time, and then we can argue everything away if we deem a button or feature to easy to execute. Look at my Job... 1/5th of my Gameplay is now spamming the same button over and over and that's just Samurai. Personally? I don't like this idea to be copy pasted of bashing the same button so frequently across my Kit even if the difficulty doesn't increase or not. We can look at healers on what they lost, which is the resemblance people make that we should learn from...

    - Suggest to give up more in the hopes Square does something with it? Or...
    - Suggest to give up nothing until Square give us something back first?

    As for MCH specifically? I can't even recall how much they are hurting for hotbar-space compared to other Jobs to need something like Combo Compression. In my case? I can consolidate/fuse/merge at least 4 buttons on my Job while keeping my Gameplay / Rotation entirely the same before needing Combo Compression as the 1st go to solution so that Square can add... Well probably nothing again for 2 years i.e the last time they removed something.

    At least we can agree that we want Job-Gameplay to improve, perhaps in different ways then we might agree. So... here's to hoping, mhm.
    (5)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
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    4,910
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CelestiCer View Post
    Difficulty is indeed Subjective. After simulating the hypothetical compressed rotation for Samurai? It isn't harder or easier, but it feels terrible no matter how much more ( theoratically ) functional its supposed to be. I'd imagine it also homogenizes Job's further by copy pasting Combo Compression throughout our Roster of Jobs. Square could indeed make Jobs more intuitive with the space created through Combo Compression... Then again Square could have done this without Combo Compression, it is just never promised when we suggest to give up anything or when something is removed if we learned from History be it from Healers, to Melee, to w/e Square has done to MCH in SHB.

    Using the argument of something being to easy and there for meaningless reminds me of that overused phrase... " It's just a button you press every-time ". Then again... in the grand scheme of things? we press every button every-time, and then we can argue everything away if we deem a button or feature to easy to execute. Look at my Job... 1/5th of my Gameplay is now spamming the same button over and over and that's just Samurai. Personally? I don't like this idea to be copy pasted of bashing the same button so frequently across my Kit even if the difficulty doesn't increase or not. We can look at healers on what they lost, which is the resemblance people make that we should learn from...

    - Suggest to give up more in the hopes Square does something with it? Or...
    - Suggest to give up nothing until Square give us something back first?

    As for MCH specifically? I can't even recall how much they are hurting for hotbar-space compared to other Jobs to need something like Combo Compression. In my case? I can consolidate/fuse/merge at least 4 buttons on my Job while keeping my Gameplay / Rotation entirely the same before needing Combo Compression as the 1st go to solution so that Square can add... Well probably nothing again for 2 years i.e the last time they removed something.

    At least we can agree that we want Job-Gameplay to improve, perhaps in different ways then we might agree. So... here's to hoping, mhm.
    Well of course if we take SE's track record in the past couple of expansions and start making predictions, I'd also be extremely worried about what they could do if they compressed combos (aka, nothing in return). There is a clear divide between what I think is sane and logical into what could open possibilities, and what I expect SE to actually do. If anything, it's too depressing to think about because what's interesting has been removed already. I'm happy that some people still find meaning into pressing 1-2-3 combos, but I don't.

    Also by the way, Samurai is not a 1-2-3 combo job, it's a branching combo job that has still kept this as a core of its toolkit, and it's completely not comparable to a 1-2-3 combo. It's the bare minimum of what every melee job used to have to play with.

    Since you mention MCH on the other hand, there is literally nothing left to salvage on that job. It has a 1-2-3 combo filler that serves no purpose besides keeping you busy pressing the same loop until the next carpal tunnel hypercharge. MCH still has a lot of room left on hotbars for the very reason that ShB rework left it so barebones that 2 bars were enough to fit everything... Until they added chainsaw and brought back the wrench more recently. This on its own is telling of the sad state of the job considering not only there is a lot of room left, but the base combo could be compressed and we wouldn't even be losing anything... We would actually go back to a 2 hotbar job because that's essentially what the 1-2-3 combo is hiding.
    (3)

  3. #3
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
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    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valence View Post
    Also by the way, Samurai is not a 1-2-3 combo job, it's a branching combo job that has still kept this as a core of its toolkit, and it's completely not comparable to a 1-2-3 combo. It's the bare minimum of what every melee job used to have to play with.
    Oh ya you don't have to tell me. Some have suggested the PvP direction of Samurai to consolidate everything into a 1-1-1 onto Samurai PvE. Close friends also suggested this and you'll have to carefully read the suggestion...

    - Delete Hakaze Jinpu Shifu
    - Gekko Kasha Yukikaze is the new 1-2-3
    - Then compress that into 1-1-1


    Excessive pruning to make room for essentially zero suggestions as well with the notion that I would love it? because I get to cast Midare more, oh and speaking of Casting? then the suggestion to remove my Cast Times i.e Iaijutsu including yes my Midare... I am not joking, like I am not making this up... I hope you reading this Yona, this idea is stupid.

    Even the other suggestion? to consolidate
    - Jinpu turning into Gekko
    - Shifu into Kasha
    - Hakaze into Yukikaze


    Turning 123-145-16 into 122-133-11 does make space, but it feels terrible. Probably cause I am fighting muscle memory. It functionally does make space for... there it is again, a big exceptionally large " if " to something new, mhm.
    (4)