Quote Originally Posted by Supersnow845 View Post
“SCH but easier” is a bad design philosophy but I don’t think “barrier healer but easier” is necessarily bad, SCH has unequivocally the hardest of the healing toolkits to master and the shield healer is infinitely more instrumental to the party than the regen healer so while AST has the highest ceiling SCH has by far the highest floor

SGE is fine to be an easier barrier healer with its own niches, it just shouldn’t be so similar to SCH
For the record, I don't think it's a bad thing that SGE is easier to get into than SCH. I am, however, questioning the decision to have it unlocked at lv70 if it's meant to be a job that eases players into the role of shield healer.

Quote Originally Posted by ForsakenRoe View Post
14: Pepsis now costs 500mp, has a very low CD (maybe 5sec), and generates 8 Addersting on use (even if it doesn't do anything you get the gauge). When Eukrasian Diagnosis or Eukrasian Prognosis break, they leave a buff on that player called Second Opinion for about 5 seconds. When Pepsis is used, it consumes Second Opinion to heal that player for the amount of HP the barrier protected for.

Maybe the heal amount could be 'the HP the shield value held', maybe it could just be 'heal based on the potencies ascribed by Pepsis (350 for Prognosis, 450 for Diagnosis), but being able to 'Ukemi' a raidwide sounds like it could be an interesting 'reactive shield healer', no? If we imagine something where we are constantly having to apply shielding (Harrowing Hell, for example), being able to weave in a Pepsis every now and then to compensate slightly for the fact E.Prognosis has that awful base healing of 100p could be cool. Then again, if I had my way, it'd use the base amount of healing from regular Prognosis (300p), with the shield % adjusted so that E.Prog is 'Prog, but the shield is slapped on top' as described in the dropdown box

Either way, Healer Ukemi lets go
I was also thinking along the lines of effects happening when your barriers break. Also something like maybe flat mitigation that applies a regen or a heal when it mitigates damage.

Basically MNK's Riddle of Earth as a job concept.