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  1. #31
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ?
    No, I'm absolutely sure, and your response confirms it.

    I think most people who have been on this subforum have a reasonably good idea around how players try to wrangle dps advantages for themselves. Physical Ranged is supposedly 'easier' than Magical Ranged because they don't have to deal with 'casts', despite playing at a higher APM. Melee is supposedly 'easier' than Magical Ranged because boss hitbox sizes have increased and positional requirements have laxed, despite having more mechanically complex rotations. We've seen these arguments plenty of times before. That's not to say that 'casting' is anything special either - there are a lot of instant casts and movement gimmicks available now, and casts always come at the cost of APM. It just ends up as a 'my job is harder than your job' game, and it's a really easy one to play both ways.

    It gets a bit tiring seeing that same rhetoric being trotted out in this thread when we're trying to have an actual discussion about how to improve melee gameplay.
    (1)
    Last edited by Lyth; 03-01-2024 at 01:08 PM.

  2. #32
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,900
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    And if you would stop standing here telling me I’m not allowed to have an opinion I’d actually like to participate in the discussion around melee because I don’t inherently have a problem with melee doing more damage, I simply said that in content that doesn’t challenge melee downtime there is little justification for it

    Smaller boss hitboxes benefit us all in different ways (for example when the bosses hitbox is 25 yalms wide it’s actually surprisingly difficult to hit everyone with short radius heals), and I think melee have the potential to have interesting uptime strats around the use of their uptime tools (for example I think six sided star slowing down your GCD as a disconnect is a super well designed tool considering thematically monk should be able to “throw” something like the rest of the melee), mechanics like conflag strike show that nobody likes mechanics that can only be solved with pure downtime but functionally limitless uptime isn’t exactly fun either. You can also make the argument that you can have higher uptime strats with more danger on larger hitboxes if you actually design the mechanics well, junction shiva is an example of this, if you know what you are doing you can stay on her the entire time, but your party had to know how to not cleave anyone

    I have no idea why you continually act like I believe casting is some giga brain idea, BLM is complex for other reasons and I know casting generally induces lower APM (unless it’s AST) but for example in a fight like P7 casters lower APM against melee’s freeer movement should roughly equal out, this isn’t a comment on the complexity of the casters (SMN is legit a physical ranged at this point)

    Regardless I have no wish to argue with you on this, I know you know more than I do about melee, that doesn’t mean I’m not allowed to comment or that my comment is automatically invalid just like how I’m not going to sit here and police you in your presence in the healer forum
    (10)
    Last edited by Supersnow845; 03-01-2024 at 01:49 PM.

  3. #33
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    You guys would be surprised how many people who play a melee job and keep running away from bosses every time they get the smalleest aoe circle under them instead of staying in range and keep attacking.
    I see it all the time, it is frustrating to watch.
    (0)

  4. #34
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I am against this change because the essence and advantage of being ranged physical/caster is lost... plain and simple.

    Using the same logic with the room-wide hitboxes bosses have at the moment, then positional requirements on abilities have to be removed. What's the point of having those when you can hit it everywhere you want and its rear is not exposed anyway? These are a mere relic of the past.
    (1)

  5. #35
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by rawker View Post
    I am against this change because the essence and advantage of being ranged physical/caster is lost... plain and simple.

    Using the same logic with the room-wide hitboxes bosses have at the moment, then positional requirements on abilities have to be removed. What's the point of having those when you can hit it everywhere you want and its rear is not exposed anyway? These are a mere relic of the past.
    So you want to hurt melee by blindly removing one of the few remaining unique and fun challenging mechanic just because casters(not SMN) and range lost their advantage and essence?
    I don't follow
    (1)

  6. #36
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZiraZ View Post
    So you want to hurt melee by blindly removing one of the few remaining unique and fun challenging mechanic just because casters(not SMN) and range lost their advantage and essence?
    I don't follow
    There used to be what is called ranged tax. Hope you're familiar with that. Furthermore, hurting melee?? Their higher normal dps than ranged compensates for the melee downtime. I don't follow.
    (6)

  7. #37
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sequora View Post
    Melee in the last few expansions have just as much uptime as casters and physical ranged. Melee also don’t have cast times like casters do.
    your main is listed as smn... sam has more cast time than you do..
    (3)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,830
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Those arguments constantly trying to justify the damage superiority of melees are so tiresome.
    (6)

  9. #39
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by rawker View Post
    There used to be what is called ranged tax. Hope you're familiar with that. Furthermore, hurting melee?? Their higher normal dps than ranged compensates for the melee downtime. I don't follow.
    So again, you want to destroy a mechanic to get back at the melee boogeymen, just because the developers blundered the balance?
    Melee man bad!
    (0)

  10. #40
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZiraZ View Post
    So again, you want to destroy a mechanic to get back at the melee boogeymen, just because the developers blundered the balance?
    Melee man bad!
    Funny how you didn't catch the sarcasm where I said following the flawed logic of making boss hitboxes massive. But.. have it your way. If you think it's punishment, then there's no point arguing with you. Melee jealous of ranged planting themselves and still wanting the high dps.
    (3)

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