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  1. #9
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    If they want to make the jobs play better then they have to stop making raw damage output as the most efficient way to clear fights and challenges. It really comes down to that because otherwise they will constantly be trapped in a feedback loop where people will keep obsessing over simplifying and streamlining for easier DPS rotations, while minimizing the utility skills down into patterns. That's why they ended up having a 2 minute window: So people had an easier time maxing their damage output to efficiently clear fights.

    For example, what if there was a fight where if you dps the boss down too fast a more powerful one ends up appearing, and the goal is to move objects from one side of the arena to the other?

    At that point snares become more important than damage output, so people no longer care about the DPS they are doing: The most efficient way to clear is to snare and hold the existing boss while dealing with the primary objective.
    (4)
    Last edited by Colt47; 02-29-2024 at 11:19 AM.