The funniest part was when they "fixed" Summoner with the Endwalker rework, except they didn't because Searing Light was originally cast by your Carbuncle but Bahamut kept ghosting it.
Last edited by Absurdity; 02-18-2024 at 10:00 AM.

They won't fix/restore Summoner if people keep playing it, so it should absolutely be discouraged where possible. There was no need to delete a good job and replace it with an abomination, when they could have just left the good job there and added the shit one but called it something else. With the other changes they are making to the game, XIV is going to be unrecognizable in a couple of years. I was forced to cut off MSQ roulette/Praetorium/Meridianum from my gameplay because the new one isn't part of my characters story- they don't even understand why it being an 8-man dungeon was important. It's like making a new Monaco race circuit layout that is less complex and only uses 50% of the existing one, but still trying to call it Monaco. Anyway, something something about engineers replacing the parts on a train while it's moving, and if it's the same train when it arrives at the next station.
I agree... SMN got a really nice and cohese job fantasy. You summon creatures, that's great... and has nothing to do with how the job works mechanically.
- The carbuncle/egis might as well be just an optional job 'cosmetic perk'. Their presence adds absolutely nothing to the table, and in fact, it just serves to make a personal utility (shield) janky. There's absolutely zero reasons to believe the carbuncle might "get to do something" in 7.0 when it's been downgraded consecutively each expansion.
- With above's point - also there's no reason why the gemstone summons need to be a pet entity. They literally just join for one animation and leave - just give them the RPR work and make them techincally animations. If the carbuncle isn't gone, at least it would only pop out of existence during Demis.
- Phoenix's design is lackluster - in the wake of the rework, I don't understand why it had to be a carbon copy of Bahamut. They could make it work completely different - maybe Fountain of Fire is a cast, or maybe it does have an intricate instant cast combo. Potency can be easily adjusted to be equal to Bahamut regardless of gameplay. Also, if both of them (potentially?) have similar power, why not let us choose which one goes first?
- The gemstone summons are fine for the most part as they kind of promote different things to do.. But Summoner is a caster. I feel that either the gemstone summons had to have a cast time themselves, or they should be less insta-cast. There's the whole selling point of you need decision making to make the best out of them, but truly? Between having Swiftcast available for movement and bosses with huge hitboxes, the 'handicaps' of some gemstones are totally null. We're probably getting a different set of gemstone summons for 7.0. I hope they at least add complexity in this regard.
- Energy Drain/Fester really stand out like a sore thumb because while they might work... they're just there, relics of a design long gone. There's literally zero integration with the rest of the kit. Ideally (imo) Energy Drain for Summoner could be an ogcd tool to collect residual aether during the Demi phases to power up the actions from the gemstone phases.
Last edited by Raikai; 02-25-2024 at 03:25 AM.


I don’t think things are going to improve much in 7.0. They weirdly created a very simple new rotation, but there’s literally no room to build. As soon as you use your gems, the next demi is ready.
I think the only thing they might add is the other ARR summons. They’ll mechanically be very simple mechanically and have some other variation of the 1-2 combo.
I had suggested this in another thread. They could hypothetically turn it into more of a proc caster. Something could “upgrade” the gems. Maybe the ruby upgrades to sapphire, which would be shiva. Shiva would thematically play like Ifrit. Longer casts, but maybe different than the 2 longer casts. You would have to use your gem as soon as it upgrades.
That being said, I will likely switch to either PIC or RDM depending on how they play.
I have this image in my head that, if they gave us Shiva, it's Gemshine would be a literal one-button, PvP style 1-2-3 melee combo with E8 Shiva's ice swords, and Astral Flow weaves being og Shiva's Icebrand cleave.I think the only thing they might add is the other ARR summons. They’ll mechanically be very simple mechanically and have some other variation of the 1-2 combo.
I had suggested this in another thread. They could hypothetically turn it into more of a proc caster. Something could “upgrade” the gems. Maybe the ruby upgrades to sapphire, which would be shiva. Shiva would thematically play like Ifrit. Longer casts, but maybe different than the 2 longer casts. You would have to use your gem as soon as it upgrades.
Dawntrail SMN predictions are like a betting game at this point. I doubt they'll shake it up much, if at all, so it will be fun seeing how close we get with the predictions.
They can change how demis are summoned.
They can expand on the current ones all while keeping Carbuncle out and not removing it every time a (demi) primal is out. Let's say, summoning Ifrit, Garuda, and Titan will give Dreadwyrm Favor stacks that will allow us to summon Bahamut. Then Phoenix will have to be yet another set of primals. SMN mechanics will now revolve around managing each modifications to the its base spells and at the same time, managing Carbuncle's positioning to make sure that it is still able to keep uptime while it attacks.
Heck, Carbuncle attacking can even proc its own favor so it can go on a trance state, thinking about FF9 Madeen, so he can do his signature move.
They can very creative with SMN, to be honest. They don't need to ditch the pet.




If they can make you summon an Demi and retain the current pet then they have never actually shown it, ever since we got Bahamut then Phoenix and seraph and then they tried to fix eos and they still can’t fix Demi’s
At best they could turn Bahamut and pheonix into the current primal “glorified spells” and keep carbuncle out but I don’t think they can do both
Last edited by Supersnow845; 02-26-2024 at 08:18 PM.
Indeed. Let Bahamut and Phoenix be spell effects rather than both competing with Carbuncle on the pet slot. Like I previously proposed, flesh the entire pet management system in Arcanist and call it a day then just add Summoner flavors to the actual job itself. They've separated Bio/lysis and made it exclusive to SCH, why not go further and just retool the entire Arcanist kit to revolve around Carbuncle then just add spells that fit the SMN theme.If they can make you summon an Demi and retain the current pet then they have never actually shown it, ever since we got Bahamut then Phoenix and seraph and then they tried to fix eos and they still can’t fix Demi’s
At best they could turn Bahamut and pheonix into the current primal “glorified spells” and keep carbuncle out but I don’t think they can do both
GIVE ME RAMUH & LEVI!!!! we have plenty of space now
I think /as it is/ the Demis becoming a spell effect apparenlty wouldn't be possible because they stick around and are responsive to the SMN's button presses. Not quite sure if they have means to make that into a spell effect without reworking the demis.Indeed. Let Bahamut and Phoenix be spell effects rather than both competing with Carbuncle on the pet slot. Like I previously proposed, flesh the entire pet management system in Arcanist and call it a day then just add Summoner flavors to the actual job itself. They've separated Bio/lysis and made it exclusive to SCH, why not go further and just retool the entire Arcanist kit to revolve around Carbuncle then just add spells that fit the SMN theme.
The gemstone summons however, seem to be perfectly viable because they just pop in to do one single attack and leave.
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