I turned it off and ignore it. As someone who switches jobs all the time, it's too annoying to have to reset it every single time. Let me just set one picture to keep or I'm not gonna bother.




I turned it off and ignore it. As someone who switches jobs all the time, it's too annoying to have to reset it every single time. Let me just set one picture to keep or I'm not gonna bother.






Switching jobs isn't what breaks it – the trigger is changing the appearance of the gear in your current gearset (or your actual character appearance) compared to the last time you saved your portrait. If you switch any gear and don't reapply the same glamours to match what is in the portrait, even if the item isn't visible in the portrait, that is what causes it to break.
Fixing it requires you to save the updated gearset, then go to "edit portrait" and save it even if you're not manually changing anything in the portrait.
Surely there is a simpler way for this to be set up? Ideally it would only break if our current class doesn't match the portrait, to prevent any weird poses from things combining strangely, but it should just reference our current appearance instead of checking against some previous saved list.




And changing jobs changes my current gearset and its appearance. So, my post still stands.Switching jobs isn't what breaks it – the trigger is changing the appearance of the gear in your current gearset (or your actual character appearance) compared to the last time you saved your portrait. If you switch any gear and don't reapply the same glamours to match what is in the portrait, even if the item isn't visible in the portrait, that is what causes it to break.
Fixing it requires you to save the updated gearset, then go to "edit portrait" and save it even if you're not manually changing anything in the portrait.






No, you're misunderstanding how things are connected up.
Each gearset has its own portrait. You could have gearset with a working portrait and another gearset with a non-working portrait, and if you switched between them and went into duties you would see that it works or doesn't work or works again accordingly.
Equip gearset X, and the system tries to load portrait X for duties. The portrait saves its own list of what you were wearing when you saved the portrait, and if your current gear doesn't match, the portrait breaks.
Switch to gearset Y, and the game now uses portrait Y. It doesn't matter whether portrait X was working or not, now it checks whether your clothing matches portrait Y.
You can't break a portrait by switching gearsets. It's all about the appearance of the equipment you're wearing right now compared to the portrait linked your current gearset – every piece of jewellery, even your invisible hat – needs to match what was saved to the portrait.
To be clear, I'm not defending the current system. It's shockingly clunky even if you understand how it works, but at least understanding it lets you get your portrait working some of the time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


