This!! Time-Gated features is so superficial and it comes in so many forms like Loot-Lockout...
The freedom to schedule when you want to do/finish/tackle x content with or without friends is so much better vs forcing players to be online at x days of the week at x hour of the day, trying to match schedules and loot limit if you want to play with friends for x content. With limited reward if some already got the loot for the week on early Savage.
Artificial mental scarcity just isn't Great. Have players Farm to their hearts content if they wish, for Savage? preferably earlier.
Other Features I don't like in XIV are Beast-Tribe quests that are limited to 12 a day or 3 per Beast-Tribe type vs just doing as much as I want or at the very least all 12 into one type. Island Sanctuary is no different, has Time-Gated features. Eureka Pagos? where you needed a certain Boss to spawn at a specific time for a few mats? I much rather just have the Game tell me to kill a 900 mobs as a secondary option and a boss drop saving me 300 mob kills ( as an example ) at least I can slice the mobs at my schedule.
What if players get Burned-Out? Same reason players don't eat Junkfood 10 times a day... moderation? We're all adults I'm assuming, we can dictate what is healthy for ourselves. But I do not like following Square's schedule vs us the players having our own schedule, with different timezones, mismatching work hours, varying real-life responsibilities - having more freedom to do what we want, when want, however we want? seems beneficial to our gameplay experience quality.
Lol XD !! I mean If players want to experience Burnout? go to Black Desert or ArchAge or something like Revelation online and then grind to your hearts content. Lots of the times? No one not even the game stopping you from farming endlessly for 10 years straight, go at it - that's a Burnout. XIV = 99% of the time? Burnout from Boredom, mhm



Reply With Quote





