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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm just curious why certain things take literally years, while other changes sometimes happen overnight.
    This is a total shot in the dark but I suspect it's something along these lines: The devs DO play the game, despite how much we meme that they don't. A lot of these issues (MCH's dismantle, Miasma II, ED) are things the devs would notice internally. It's possible that they notice these issues during development, and develop ripcords they can pull if feedback indicates they need to do something. Plus, these are abilities that are already in the games code and make large, obvious changes to how the jobs feel and their ability to clear content. The more numerical and in depth changes (6.3 PLD, 5.4 MNK, Misery etc.) require a lot of people pointing things out, expressing distaste for, or the devs internal data showing that adjustments are needed so they take longer to do. Game feel wise, there's no difference between misery before it was damage neutral and now so it's harder to notice stuff like that.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    This is a total shot in the dark but I suspect it's something along these lines: The devs DO play the game, despite how much we meme that they don't. A lot of these issues (MCH's dismantle, Miasma II, ED) are things the devs would notice internally. It's possible that they notice these issues during development, and develop ripcords they can pull if feedback indicates they need to do something. Plus, these are abilities that are already in the games code and make large, obvious changes to how the jobs feel and their ability to clear content. The more numerical and in depth changes (6.3 PLD, 5.4 MNK, Misery etc.) require a lot of people pointing things out, expressing distaste for, or the devs internal data showing that adjustments are needed so they take longer to do. Game feel wise, there's no difference between misery before it was damage neutral and now so it's harder to notice stuff like that.
    *Something something bitter retort about how Sage's gameplay feel issues have been completely neglected all of Endwalker--things that were addressed when crafting the PVP Sage design**
    (6)