Even with having played SCH since HW, there was still a bit of a learning curve. While I could recognize which skills mirrored SCH's and place them in a similar crossbar setup, I could not do that with all of them. They have plenty of skills that are unique to them such as Toxicon, Kardia/Soteria, Phelgma, Pneuma, Icarus, Eukrasia, Haima/Panhaima. None of these skills are things SCH can do. In order to get a hold of the job, I had to recognize that SGE is still a healer, and it is really helpful to set up your healing abilities in a similar manner as a healer you are already used to playing.
For example, you do have SCH leveled so I would place Druochole in the same place you have Lustrate; Kerachole in the same place you have Sacred Soil; Ixochole in the same place you have Indom; Physis in the same place you have Whispering Dawn, etc.
Eukrasia and Addersting are mechanics unique to SGE, and they coincide with each other. Something you can try is soloing boss FATEs of a level at or even above your own, and allow your chocobo to grab enmity. You can then get into the habit of using Eukrasia to deploy shields that will break, especially if you use them when the boss is telegraphing an attack. You can also deploy the shields on yourself if you have hate. But I mention your bird specifically as a substitution for a tank.
A lot of normal 8-man content make deploying shields redundant. Against single target, Toxicon is essentially a return for spending a GCD to deploy a shield. Against multiple enemies though like when tanks pull W2W, it's return is magnificent and you definitely should be deploying those shields. Toxicon is also a movement skill, so you could look at shield deployment as storing adderstings for situations when the boss will force movement.
Try not to stress about too much though. Proceed at a pace you're comfortable with. The more you play any job in FFXIV, the better you get at it. Practice, practice, practice.


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