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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Frizze View Post
    I can confirm that every coil(including im 99% sure the savage versions) can indeed be solo'd today. They were all more or less doable in shadowbringers too. Most were doable in stormblood. Source: I have done them all for fun and to see if i could.
    Yes, I think in Shadowbringers we reached a point where we could solo T9 if we could do enough damage to the adds before they tethered together and then handle the last phase. But now it's so crazy that you can flat out skip the add phase and go straight to the end, last time I did it, making it ridiculously easy to solo. Last time I helped someone with T11 I was able to handle the adds alone but that genuinely was problematic for a long time due to the damage down when they tethered, and before that just all the TB stuff.

    I've solo'd most of the rest since Stormblood as well, not for fun (unless I had it for WT), but to help people clear them.
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    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Yes, I think in Shadowbringers we reached a point where we could solo T9 if we could do enough damage to the adds before they tethered together and then handle the last phase. But now it's so crazy that you can flat out skip the add phase and go straight to the end, last time I did it, making it ridiculously easy to solo. Last time I helped someone with T11 I was able to handle the adds alone but that genuinely was problematic for a long time due to the damage down when they tethered, and before that just all the TB stuff.

    I've solo'd most of the rest since Stormblood as well, not for fun (unless I had it for WT), but to help people clear them.
    Yeah that's what would break them in HW... probably still will. I tried it back then with I think both solo and a party of 4 of various levels.

    If you failed any of the insta-kill mechanics it didn't do enough HP to actually kill you so it would lock the whole thing up and not progress any further. You had to literally leave the instance, requeue, it was annoying as hell it completely stopped any progress on them.

    No one wanted to do them anymore after HW came out. Which was really sad because the storyline for those is really good and it really ties in the whole starting point of the Heros of Light angle what really happened, and why. Its why I can't understand why they are not in the roulette, it really does have a lot to do with the ARR MSQ or at least the original FFXIV before the reset to ARR.
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