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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    This ship sailed a long time ago, really at the start of SHB.

    In SHB job quests were no longer a thing, and as a result, every new skill we got had no explanation for it beyond the tooltip, along with jobs like MCH getting entire reworks with the completely new skills being completely unexplained.

    The shift towards this did actually start in Stormblood. I suppose to keep with the analogy you could say Stormblood was making ready for the ship to sail. With the introduction of role actions, every job lost a lot of flavor, both directly by having to suddenly share actions that used to be unique, and then indirectly by no longer, "drawing on similar arts" via cross class skills.

    Stormblood was also the first time that not every skill required the job quests in order for you to have the skills. Iirc, they only made you quest for the 70 skill, and you could actually skip your level 60 skills that were acquired through job quests alone at the time, and then still learn your 62~68 skills just by leveling.

    And they've even retconned job actions to the point nowadays where there are less of them at lower levels, and you get them in entirely different orders, AND you can learn the 52~58 ones without questing them, only requiring plateau level quests (60/70) to get those skills.

    This not only harmed the older jobs, but the newer ones as well, which have most of their skills exposition dumped in a tutorial segment quest... Though this generally amounts to form, "USE THIS, NOT THAT, FOR MULTIPLE ENEMIES!"

    I suppose it makes the dev's jobs easier, since this gives them carte blanche to rearrange skills however they feel like balances each job the best at each level range, but it has completely neutered any sense of skill progression, job feel, and the sense that you're going from someone who needed a mentor to being the mentor etc.

    And we can't even get comfortable with the role actions either, as they have already shown they are entirely comfortable with deleting skills wholesale and rearranging the game's systems for the new content as a result. (Example: Monsters used to critical hit, and they still do in areas Stormblood and older. There was a tank mitigation skill called Awareness that was OG cross classed from Gladiator, then a role action come StB. It stopped enemies from being able to critical, and they even made bosses have critical hit tank busters in StB occasionally, which you could get a hefty mitigation from this skill by itself on said TBs. They discarded it and critical hits from new monsters come SHB, and as a result, going and doing old content and getting critical hit on by old monsters feels really strange)
    (13)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    I suppose it makes the dev's jobs easier, since this gives them carte blanche to rearrange skills however they feel like balances each job the best at each level range, but it has completely neutered any sense of skill progression, job feel, and the sense that you're going from someone who needed a mentor to being the mentor etc.
    Sounds like laziness to me. The devs can spend more time on delivering half-assed content (yes, I am satly about a lot of stuff in Endwalker) and less time on actually enriching the world's lore. Isn't there a middle ground where you can keep the job skill progression sense through lore without dumping everything?

    Quote Originally Posted by Vyrerus View Post
    They discarded it and critical hits from new monsters come SHB, and as a result, going and doing old content and getting critical hit on by old monsters feels really strange)
    Oh, I love seeing Diabolos Hollow smashing tanks with guaranteed crits after his fight begins. For once, tank actully have to rotate your defensives and even use invulnerability. And, the horror, relying on the healers or actually tank swap if the dps is not high enough!

    Perhaps, the best unintended interaction in Alliance raids so far.

    Quote Originally Posted by Raikai View Post
    They can just dedicate the bottom part of the tooltip for flavor text, in a different font and "".
    Nailed it. A toggle-able additional note below the action description with some flavour. At the very least, give us this.
    (2)

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