100%
it is sad to see flavor and lore go by the wayside when it comes to skills...



100%
it is sad to see flavor and lore go by the wayside when it comes to skills...
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At the very least, they should have something for the base concepts of each class.
Then they can give explanations on this without going into each skill and could avoid the issue when they prune skills in the future.
Something like this.
SMN: Egis, trance and demis.
DNC: The concept around the steps and when the dances draw on.
RPR: The avatar and enshroud.
DRG: Jumps and Life of the Dragon.
NIN: Mudras and ninjutsu.
This just kind of comes with losing job quests. It made sense from a story point of view in Shadowbringers, since we were on another world, but I'm disappointed they seem to be gone for good (Endwalker didn't even give us the 1 quick quest like we got in Shadowbringers). They'd have to go back to job quests if they wanted to properly introduce lore for new abilities.
I do think they could probably work them into role quests, just having some varying dialogue depending on the job.
There's been various suggestions throughout the thread of ways they could add lore for new abilities that wouldn't require going back to job quests, though. Putting it into tooltips, putting it onto the Lodestone... or (while more similar to job quests) it could be something much more like the level 80 "job quests" where it's a simple yellow quest with minimal reward that just gives lore on the abilities we learned.
Honestly, a great way to keep up with job lore is to take advantage of the optional yellow quests that are actually a chain (the ones slightly more elaborate), and add them when it's relevant.There's been various suggestions throughout the thread of ways they could add lore for new abilities that wouldn't require going back to job quests, though. Putting it into tooltips, putting it onto the Lodestone... or (while more similar to job quests) it could be something much more like the level 80 "job quests" where it's a simple yellow quest with minimal reward that just gives lore on the abilities we learned.
For example, Endwalker was a huge missed opportunity for Dancers to have the Totentanz lore expanded as to be revealed that it was actually a dynamis manifestation because it literally fits like a glove. I'm not sure if when they thought about the Dancer lore in Shadowbringers they already had that EW idea fleshed out, but that's a valid way to expand on something that could be perceived wrong before from 'unreliable narrators'. It's even baffling because the first time we hear about dynamis is actually from Nidhana and it's a Thavnairian concept 'Akasha'.
A quest like this could be taken by any job, of course, but Dancers would get special dialogue lines from it - which is something that is constantly used everywhere else.
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