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  1. #21
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,080
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    I like how it's done ATM for most servers that it's the spawner who decides the pull time.
    One thing that would be nice from SEs side of things would be to add in the TOS the option to action early pullers. But that's a big stretch to hope for.
    But there is no early pull. What is early to some may be late to others. No one gets to decide for other players when or when not to engage in open world content.
    (2)

  2. #22
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ACE135 View Post
    But there is no early pull. What is early to some may be late to others. No one gets to decide for other players when or when not to engage in open world content.
    When I say early pull it's in relation to what the spawner decides. I'm aware that there's nothing enforcing that in the TOS. That's what I'm requesting for.
    (0)

  3. #23
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Yeah SE never intended for things like server hopping hunt trains. Hunts are open world targets and they aren't owned by anyone and I believe they've had that or a similar stance when questions like this came up. They know the community does it. They just don't have to choose to put in things to support it.
    "never intende for server hopping hunt train"?

    dude, are you new for MMO? they make server hopping a thing, then make something rare to spawn, give them some nice drop even an archivement with more awesome reward that need to kill thousand of these things, then someone sudden said probly player won't jumping server to farm the shit out of it, lmao

    in eureka people already jump from instance to instance to farm the heck out of fate that drop equipment, way before server and DC travel is a thing
    (0)
    Last edited by ShariusTC; 02-14-2024 at 09:09 AM.

  4. #24
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Btw here's some advice for anyone looking to get a potential head start on getting to the S ranks in time.
    The best thing would be to get involved into spawning and trying to get in touch with a faloop mod for your server (faloop is a site most players use to track spawns). Depending on the server, you may be able to get faloop permissions right away or may need to prove yourself as a spawner before you do. Once you have perms, you can potentially see spawns before they go public. They have an early access system where only spawners can see it first (mainly for when there's multiple spawns at the same time and we don't wanna release them all at the same time).
    (0)

  5. #25
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,516
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ShariusTC View Post
    "never intende for server hopping hunt train"?

    dude, are you new for MMO? they make server hopping a thing, then make something rare to spawn, give them some nice drop even an archivement with more awesome reward that need to kill thousand of these things, then someone sudden said probly player won't jumping server to farm the shit out of it, lmao

    in eureka people already jump from instance to instance to farm the heck out of fate that drop equipment, way before server and DC travel is a thing
    I fought with other guilds in the late 90s in EverQuest for contested raid targets, so no, not new to MMOs or this idea of fighting for a target. And it doesn't matter what the community has decided they want to do. None of it is sanctioned by SE itself and they're very unlikely to put anything in the game to facilitate a community-created system like this. They don't get into these disputes. Open world targets are open world targets and don't belong to anyone under SE's rules, whether they spawned them or not.
    (1)

  6. #26
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,555
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    So this isn't quite accurate. The majority of the s ranks are mapped before they spawn so we already know exactly where they spawn. No need to find where they spawn (mostly for later expansion ones).
    True due to the lack of spawn points in later expansions. But you still need to fly to it regardless in many cases.

    Quote Originally Posted by ShariusTC View Post
    "never intende for server hopping hunt train"?

    dude, are you new for MMO? they make server hopping a thing, then make something rare to spawn, give them some nice drop even an archivement with more awesome reward that need to kill thousand of these things, then someone sudden said probly player won't jumping server to farm the shit out of it
    Your order isn't entirely right there. They made hunts, as a concept, before they made World Visit and it was never adjusted.

    However, you are correct that SE intended people to world visit for hunts, because some worlds were underpopulated and allowing people to visit would mean more people to help fight hunts and FATEs during the morning hours.

    They even said in response to concerns about it that at first it'll be chaotic, but it'll settle down and everyone will get used to it after a while, which is what happened.
    (0)

  7. #27
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    True due to the lack of spawn points in later expansions. But you still need to fly to it regardless in many cases.

    Your order isn't entirely right there. They made hunts, as a concept, before they made World Visit and it was never adjusted.

    However, you are correct that SE intended people to world visit for hunts, because some worlds were underpopulated and allowing people to visit would mean more people to help fight hunts and FATEs during the morning hours.

    They even said in response to concerns about it that at first it'll be chaotic, but it'll settle down and everyone will get used to it after a while, which is what happened.
    they made hunt before server hopping, yes, then making server hopping when people already find a loop hole for instance changing in eureka long time before that, they need to consider about that possible to make a change for hunt, that how MMO work, it's not like rocket science where they need to go out of the way to change it, just simple a patch that enable invulnerable buff for few minute which already ingame

    even offline game nowaday make change from patch to patch to fit with it own community, you tell me MMO should not do it?
    (0)

  8. #28
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I fought with other guilds in the late 90s in EverQuest for contested raid targets, so no, not new to MMOs or this idea of fighting for a target. And it doesn't matter what the community has decided they want to do. None of it is sanctioned by SE itself and they're very unlikely to put anything in the game to facilitate a community-created system like this. They don't get into these disputes. Open world targets are open world targets and don't belong to anyone under SE's rules, whether they spawned them or not.

    yeah, sure, jan, claimed to be part of raid guild since 90s, don't understand that gamer will grind the heck out of everything in any game, lmao
    (0)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think the S ranks should become event bosses (using event specifically to refer to GW2) - so moving them into FATEs sounds alright. Upgrade the FATE system to include interesting spawn rules, and other things while they're at it. Like overall improve the dynamic element of FATEs (not just S), so they can adjust better IN the moment rather than only after. S rank obviously would have to adjust slower so it doesn't yoyo.

    Would love to see S ranks and our.. Super S ranks (?- the ones with tokens lol) to get spiced up, like GW2 events (Dragonstorm, any of them really - etc). It was sad our Thanalan and South Shroud FATE that had many steps and changed things about the area (ARR) was the most creative they really got with the system. Good area for budding developers to test their design fingers too, particularly if it gets a lot of tools into the system (like GW2's activities or WoW's custom system they use for things like making you play tank wars in Darkmoon Faire), "I want you to make 10 interesting FATEs with our new system". If it sucks it's not great but didn't really destroy much lol.

    More on point, besides having better dynamic combat / phases (meaning things would likely last longer), there can be a variety of means to ensure notice. Weather changing 5 to 15 minutes prior to an event, or a series of major FATEs appearing generating notice, etc (the weather is one that is sort of already used). Some solutions could literally be a timer but it would be because it also makes sense, like if somehow a King Behemoth was being held down by machina tethers, which DoH / DoL were trying to enhance, and you could see their health drop over time. Like a base timer, event time for DoH / DoL, and a slight increase in timer based on interest- by slight I mean if DoH/DoL did well it'd be like an extra 2 minutes, which all could have been precipitated by an earlier event like meteors crashing down throughout the zone with special weather effect, meteors spawned mini-A rank like FATEs that rewarded tomes, such that any person on the server who wanted to know about knew about it and is there.

    Due to their far better persitence and notice, with perhaps special hunt tracking NPCs to help narrow down windows (like a GW2 event tracker 'almost'), can create a larger open world content concept that scales better.



    On the FATE scaling mechanic though.. I would like it not all FATEs then just the unique 'event' fates did some sort of limit, clamp, and ceiling math to your rotation rather than total level sync, I don't enjoy losing my kit lol. Stat scaling is fine, and might be part of what helps it better dynamic (like your damage is scaled down fairly hard when the system thinks a lot of people will join in, and adjusts up or down if it needs to, meanwhile your defense doesn't get hit as hard as quickly because it allows the system a little bit more time to intelligently place where that fight needs to be to be fun / reasonable).
    (0)
    Last edited by Shougun; 02-14-2024 at 10:08 AM.

  10. #30
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,080
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    When I say early pull it's in relation to what the spawner decides. I'm aware that there's nothing enforcing that in the TOS. That's what I'm requesting for.
    But no one has the right to decide anything for anyone. When the spawner decides to wait 30 minutes then everyone attacking after less than that would be open to get reported? Then you may say 30 minutes is too much and then suddenly you want to decide what time is appropriate and then the spawner wouldn't be the one anymore who decides? You can't tell players when they can or can't attack a monster in the open world.
    (0)

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