they should at least hide it on the suits. Raindeer and Chocobo suits are unusable for tail races
they should at least hide it on the suits. Raindeer and Chocobo suits are unusable for tail races
I know I'm replying to many year old posts but...
Since they're basically humans they shouldn't need the tail, but moving past that I don't think the way you framed the issue is the best way of looking at it. Whether or not one needs a tail doesn't dictate whether they will have a tail (or have a tail where it can be seen).
Humans generally "need" two arms, but we have a one armed character in the game. The same reasoning for the one arm could be applied to tails. Or even simpler, hiding the tail under clothes.
Even real cats pull their tails around their bodies sometimes. If miqote for example can't, that would be weirder to me than not having one.
The game probably has the ability to do this already, and while development time is a valid concern for anything, we have to be realistic. Who would be developing this? The story writers and and the people designing combat content probably don't work on animations and graphics. This will take someone time to do, but that doesn't mean it will impact the rest of the game at all.Seems like a waste of development time, but if it was an option that would only appear on the screen of the person who selected it, then fine. But personally I wouldn’t want to see tail-less miqote or au ra running around. I think they’d look ridiculous. The tail (and ears/horns) are the entire point of those races. A little clipping is better than completely removing major identifying race features.
This is now hindsight, but when the comment I'm replying to was originally made the upcoming graphics overhaul was very far away, but it was conceivable that such an overhaul would eventually happen. A hide tails option could have simply been added to a list of things meant for any overhaul down the line, which likely would have made any resource impact from this project even less than it would be otherwise.
As for looking ridiculous, refer to the one armed character I mentioned before. Part of the uniqueness in having a tail is being able to play with the unusual situation of not having a tail when you're expected to. You wouldn't ask a hyur why they don't have a tail, but you might a miqote or aura. That would only happen with those races. I'd argue that a no tail option only heightens their uniqueness.
Since the people designing gear don't seem to be aware of the fact that 3 out of the 8 playable races have tails, I wouldn't mind an option to hide the tail so I can enjoy more outfits without them clipping trough the tail.
I laughed sooooooooooooo hard when I bought that stupid fat cat attire because I just wanted a lazy sweater item, and wouldn't you know it, on my au ra it completely deleted the tail. Awful, awful change. No indication on the storesite that it would do this either. Reeeeeeal money spent btw.
Idk who designed all those items back in ARR that had tail holes in the equipment and cat/elezen ear sockets in the helmets but can you bring that guy back PLEASE and just have him hold a seminar for a day on how he did that stuff. because it legit feels like that 1 dude just quit and now nobody knows how to do his job. which is humiliating because you have modders working at home for free in their spare time doing this stuff and knocking it out of the park. hell, maybe have a modder come in and show you how to use blender on your own assets lmao
god, just imagine, some sweaty nerd pulling up to teach cbu3's art division how to add tail holes on their own gear, ugh
w/e
It has nothing to do with a skill developed or lost - it's time and bandwidth. If SE isn't hiring enough artists to compensate for the increased bandwidth required to support an ever-sprawling list of races, classes, styles, and higher quality demands, people have to take shortcuts to meet deadlines and those little bits of polish are what go straight into the dumpster.
Someone working on mods can spend three weeks babying one piece of gear. Professionals don't have that luxury.
Why SE isn't hiring enough artists for the workload demands is a whole different question. This notoriously stingy company needs to wake up already and realize that it is costing them dearly.
You can nowadays (and even back when the Fat Cat attire was released) go to the inn room and use the bed to preview cash shop items, to see how well they work it or how horribly they clash with your character. That might not be the primary intention of the feature, but it works for that.I laughed sooooooooooooo hard when I bought that stupid fat cat attire because I just wanted a lazy sweater item, and wouldn't you know it, on my au ra it completely deleted the tail. Awful, awful change. No indication on the storesite that it would do this either. Reeeeeeal money spent btw.
Idk who designed all those items back in ARR that had tail holes in the equipment and cat/elezen ear sockets in the helmets but can you bring that guy back PLEASE and just have him hold a seminar for a day on how he did that stuff. because it legit feels like that 1 dude just quit and now nobody knows how to do his job. which is humiliating because you have modders working at home for free in their spare time doing this stuff and knocking it out of the park. hell, maybe have a modder come in and show you how to use blender on your own assets lmao
god, just imagine, some sweaty nerd pulling up to teach cbu3's art division how to add tail holes on their own gear, ugh
w/e
fat cat? guess I missed that.
I took a few brakes at college, still catching up on things added to the game.
but yeah knowing what I know now I exact hiding tails is not hard. as CaptainLagbeard said 3 of 8 races have tails, its wrath looking into.
I don't know what to expect the DT graphic, I need to play end walker before I look at dawn trail lol
It's okay, that's fine.
But my opinion hasn't changed over all these years. Both in regards to Au Ra having no apostrophe and that I'm playing a tailed race so I don't want my tail removed. Make glamours work around it, not chop it off.
http://king.canadane.com
that would require reworking the mesh of the models witch would take a lot more effort from the 3D artist but it is doable.
other wise they could add cloth collision to any appropriate outfits. that is 100% doable for unreal and unity (albeit a pain in unity)
Performance would take a hit for cloth collision, and Crystal Tools may not handle it in in the same way as other engines I used, so it may not be to faceable
still it makes me wander what the update will bring other than textures and lighting.
in 1.0 there was no clipping on trails. We all know how that went.
But honestly when I'm doing glamor stuff. It drives me mad.
It's even worse that may take the time to put a hole in the gear but then not have the follow the butt movement.
1 quick options would be in gear animate tail down a few Centimeter. So it starts moving beyond the gear.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
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