Quote Originally Posted by CelestiCer View Post
I have no idea... Beating the unique feel out of Jobs seems to have zero benefits to our gameplay experience. I can't tell apart Jobs anymore, they all function so similarly.
Funny that new dps jobs end up being literally:
1 - Obligatory gimmick to resource hoard for the 2min marks;
2 - 1 or 2 big hitters or party dps buffs with 120s recast times;
3 - A few 30/60s recast oGCDs that makes up for a "try to not drift me" challenge;
4 - 1 or 2 personal/party situational utility buffs that ultimately ends up being irrelevant most of the time since healers (mostly) have zero issues with the damage;

What makes a dps gameplay unique is mostly just the gimmick, and after the 'minigame' novelty wears off you realize most of them aren't really that special mechanically and almost every one of them serve to the 'accumulate x resource at near capacity' purpose.